Mono Red Control & Sacrifice


Aim

1 - Gain control of opponent's creature
2 - Attack them with it
3 - Sacrifice it
4 - Repeat

This deck is then backed up by a nice collection of Minotaur creatures, as when Felhide Spiritbinder gets going it has the chance to copy an opponents creature, followed by gaining control of it, hitting them with both the copy and the creature itself before sacrificing theirs. Add in a Guttersnipe or two to compound the damage when all the sorceries and instants are cast to either gain control or sacrifice their creature.

This deck plays well against both creature control decks and aggro decks as my creatures aren't the source of critical damage, my opponents creatures are and unless they have haste I get to attack with them first before sacrificing them before they have a chance to attack me.


Key Combos

Traitorous Blood+grafted war gear
Opponents really seem to take offence to being attacked by their own creatures that are now bigger followed by having them die when they return.

Unwilling Recruit + Infernal Plunge
Sacrifice an opponent's creature to pay to cast one of mine, don't mind if I do.


Main Board

Harness by Force
Allows multiple creatures to be conscripted before being sacrificed.

Infernal Plunge
Considering only Felhide Spiritbinder costs more than 3 mana allows me to commit mana to gain control and sacrifice an opponents creature and then use the mana from this to cast one of my own in main 2.

Lose Calm
A great way of breaking through enemy defenses.

Traitorous Blood
A gain control spell with the added benefit of giving whatever I take trample. Thus, if an opponent does decide to block one of their own creatures then if the one I targeted is big enough then it will do damage to the player as well as getting rid of the other that blocked it.

Unwilling Recruit
One of the end game gain control spells as it allows whatever I get hold of to be pumped to become an added threat. Its also very versatile as X can always be 0 which means this card can be played for the same cost as an Act of Treason if necessary.

Felhide Spiritbinder
Its inspired ability means both copying an opponents creature as well as hopefully gaining control of it to boot. Hitting them with both and sacrificing theirs and letting the copy fizzle at the end of the go is a nice added slap in the face.

Guttersnipe
With the amount of instants and sorceries in this deck is a good source of damage for opponents.

Kragma Butcher
Once this gets going and is inspired to be a 4/3 (and possibly a 5/4 with trample with a Rageblood Shaman out) can become a legitimate threat if an opponents defences have been compromised.

Rageblood Shaman
Makes all the other Minotaur in the deck into real threats for opponents. If multiples of these hit the battlefield then with a compromised defence an opponent can quite quickly be overwhelmed.

Grafted Wargear
Free to equip to an opponent's creature giving them more attacking power and a free sack option when they regain control of their creature.

Koth of the Hammer
Its +1 serves as both a source of an extra 1 mana or, depending on an opponents defence after one of their creatures has been taken, and added ping for 4 damage with a concerted attack. Its -2 serves as a massive mana ramp sometimes allowing me to gain control of two creature or pump one a lot using an Unwilling Recruit. Its -5 is a great source of damage to have available at the end of an opponents go to ping them with any mana I haven't got tapped.


Disclaimer

All my deck centre around trying to do one or two things well based around a certain theme, they are not intended to be able to defend and cope with everything and anything that comes their way. (Good Card Suggestions vs Deck Dilution)

I am a 'kitchen table' player with a limited budget. As with all my decks advice and suggestions (as well as +1's) are always very welcome but keep in mind anything above the $5 per card mark I'm unlikely to consider.

The more reasoning you can give with any suggestion you make, the more likely I am to consider running it in the deck. This is because I can't always spot the combo or idea you are going for. Letting me know what your thinking gives me a better insight into how you think this deck might be made better by the suggestion.

Suggestions

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Removed comments referencing cards now not in the deck, already added, or not going to be added.

Comments

93% Casual

Competitive

Revision 15 See all

(9 years ago)

-4 Fling main
-2 Goblin Bombardment main
+3 Grafted Wargear main
+2 Lose Calm main
Date added 10 years
Last updated 4 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

12 - 0 Rares

12 - 0 Uncommons

14 - 0 Commons

Cards 61
Avg. CMC 2.97
Tokens Copy Clone, Emblem Koth of the Hammer
Folders cool decks, Mono Decks, decks, Deck I'd Like to Playtest, Decks to try, Budget modern, Modern, Others, 1v1, Purchased Decks
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