Ever since Mirage I wanted to do 'something' with
Asmira, Holy Avenger
. It took until now (too long I know)...
This deck only has a few Avengers (notably Asmira, Holy Avenger and Archangel of Thune), and as the name suggests a lot of hydras (and
Krakilin
, but that's just a hydra in disguise just like Renegade Krasis, that one even has multiple heads).
If you like it: please upvote +1.
Play style
In short: collect counters. Lots of them. Specifically +1 counters, and do not let them go to waste. Almost every creature either has a counter, or gives counters, or has synergy with +1 counters.
The General
I chose
Asmira, Holy Avenger
as general/commander for this deck, because I really wanted to. You could also play
Dromoka, the Eternal
, though this deck has very few dragons it will still function nicely.
Mana
Fertilid
has a nice synergy, since you can replace the counters you've spend looking for land. Other mana rampers include: Armillary Sphere, Mirari's Wake,
Borderland Ranger
, Evolving Wilds, Gyre Sage, Sol Ring, etc...etc...
Synergy (and a combo or two)
The deck contains a lot of synergy, but only few combos.
A short summary:
Asmira, Holy Avenger
+
Darksteel Plate
seems a match made in heaven...or Asmira, Holy Avenger
+
Gift of Immortality
, or Shield of the Oversoul (after a wipe, she returns...with counters...)
Cauldron of Souls
: the main combo piece. You give your creatures persists, which gives them a -1 counter, but since they have a +1 counter that cancels out and you can do it again (if the thing is untapped of course): Cauldron of Souls
+
Mikaeus, the Lunarch
+
Seedborn Muse
or any other +1 counter provider.
Seedborn Muse: I don't really need to explain this one, do I? Just think of all the possibilities with Mikaeus, the Lunarch
+
Seedborn Muse
, Gavony Township
+
Seedborn Muse
, or High Sentinels of Arashin, not to mention Contagion Engine if you have doubts
And let me sing the song of the
Forgotten Ancient
or the Cytoplast Root-Kin
Primal Vigor and Doubling Season: put not one but two counters on the hydras, I mean creatures :) (and the occasional tokens,
hangerback walker
). Also deadly with Phyrexian Rebirth
Death's Presence: Awesome!! Redistribute counters if your creatures die.
Speaking of dying...you can also opt to regenerate them with Sporeback Troll or Asceticism
Hardened Scales
: Again, more counters
Hindervines
and Inspiring Call: Nice combat trick
Speaking of combat: Abzan Battle Priest (lifegain),
Abzan Falconer
(flying hydras, yeah), Tuskguard Captain (not all hydras have trample)
Champion of Lambholt: give her as much counters as possible to make your hydras (and occasional angel) unblockable
Archangel of Thune: almost a combo onto itself. But just in case, there is some lifegain in the deck (such as Archangel of Thune
+
Gladehart Cavalry
,
Sapseep Forest
).
Finishers
Overrun, Overwhelming Stampede, Pathbreaker Ibex
Getting Rid of Stuff
Artifacts and enchantments
In case of enchantments or artifacts that bother you: Bane of Progress, Reclamation Sage, Aura Shards, or Return to Dust.
Terashi's Grasp
is in the side board in case more is needed (plus it has synergy with Archangel of Thune)
Creatures
If you need a wipe, look no further than: Wrath of God, Rout, Phyrexian Rebirth. Be sure to play Asmira, Holy Avenger after you play one of those.
Graveyard
Do not forget to exile stuff from a graveyard with Scavenging Ooze
Sideboard
Vedalken Orrery has some nice synergy with Asmira, Holy Avenger. Since it allows you to cast it in your opponent's turn, you can also play her after your opponent wipes the table (and giving her many +1's)...
Yes, dying is not really necessary for the - in this deck - extremely hard to kill
Phantom Centaur
(which also happens be extremely good in blocking black walking creatures.) But it is mainly a blocker, and hence lacks versatility.
Nice, but second choice: Ooze Flux and
Custodi Soulbinders
Parallel Lives: awesome card, but I do not have enough token generation in this deck, at this point, to warrant its inclusion.
Contagion Clasp: Seems to have only little impact. Maybe test it?
Ainok Bond-Kin: can be nice, but I think I need trample more than first strike
Citadel Siege
: I'll take advice about whether or not to include
Dragonscale General: Seems a bit underwhelming, get +1 counters equal to the number of tapped creatures...hmmm...I'll take advice on this
Anafenza, Kin-Tree Spirit: Would like to include, but the cards in the deck seem to have a good synergy as it is...I'll take ideas on this.