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Idea I'm screwing around with based on Collected Company. There are a bunch of ways the deck can combo to do a lot of damage in a single turn.

Cards:

Primal Forcemage - Has a really powerful effect that's really only all that useful if your guys have haste. He makes our Ball Lightning a 9-power, bolt-proof -drop.

Assault Strobe - Drop it on your 9/4 Groundbreaker for table-flipping fun.

Cream of the Crop or Life's Legacy - Dig through 6+ cards for ? How about we pull...

Collected Company - Consistently does 12 damage for . Often does more with Primal Forcemage or Assault Strobe. And if it doesn't combo for lethal damage, triggers a huge Cream of the Crop or Life's Legacy dig so we can do it all over again next turn.

Pro-tip: it's occasionally not a bad idea to cast CoCo as defense/removal - especially if CotC is on the board. You'll probably kill a couple big guys and get to find another CoCo.

18 is the magic number:

Since most Modern decks do at least 2 damage to themselves, 18 damage is often lethal or better. There are multiple ways to do 18 damage with this thing on turns 3 or 4.

Primal Forcemage , then Collected Company for Ball Lightning and Groundbreaker

Primal Forcemage , then Ball Lightning or Groundbreaker, then Assault Strobe

Collected Company for Ball Lightning and Groundbreaker, then an Assault Strobe

Budget:

This deck might be pretty affordable to build if CoCo gets cheaper (which it will) and you swapped out Lotus Cobra and maybe Wooded Foothills. Though it probably doesn't work with basic lands.

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Revision 2 See all

(9 years ago)

-1 Bloom Tender main
-1 Copperline Gorge main
+2 Llanowar Elves main
+2 Pyroclasm maybe
Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

44 - 2 Rares

8 - 8 Uncommons

6 - 5 Commons

Cards 60
Avg. CMC 2.35
Folders Decent/Affordable, Aggro, decks im making
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