Hey there, welcome to the deck tech. This deck has been a joy ever since I've built it years ago, Hazezon Tamar is the one of the strongest token commanders in my opinion, you have strong aggressive colors in green and red, with white as a supporting color.

The goal of the deck is to do 4 things:

1) Ramp into as many lands as possible. - Cultivate, Perilous Forays, and Skyshroud Claim help a lot with this, and fetch lands do the same thing; Krosan Verge and the like.

2) Set up an "out" for your Commander. - Hazezon is an interesting creature. If he enters play he puts a delayed enter the battlefield trigger on the stack that resolves on your next upkeep, you get Sand Warriors equal to your land base, yada yada yada. However if he dies or is put into exile while the Sand Warriors are in play, all of the Sand Warriors are exiled. Between the time he enters play and your next turn, Hazezon needs to leave play without the tokens seeing it happen, we have multiple sacrifice outlets in the deck to help with this, but if he can't leave play its a liability for your Sand Warriors. Use one of the altars or one of these enchantments: Perilous Forays, Evolutionary Leap, Flameshadow Conjuring, Goblin Bombardment.

3) Cast Creature Spells and make Creature tokens. - This is y'know, basic Magic. But the creatures picked for this deck directly benefit the game plan. Not only are creatures useful for swinging, but in a "go-wide" strategy you open yourself up to creative things with the deck. Make a bunch of dudes, sac them for mana with an altar, then cast a big threat or tutor for lands. Yeah, combat damage is good, but we will most likely see the best results by taking everyone out at once.

4) Win Condition - There aren't any infinite combos, but there is some high power plays that are possible.

-Purphoros, God of the Forge and literally any token generator, Dragon Broodmother, Tendershoot Dryad, Avenger of Zendikar, or even just Hazezon. Just avoid making Purphoros a creature.

otherwise...

Just go for combat damage, its easy player removal usually. We're very committed to the board, so board wipes are a bane, but not too terrible, just start making tokens again.

Mirage Mirror Show

Evolutionary Leap Show

Perilous Forays Show

Thanks for taking the time to check out my deck, leave a comment, like or leave any suggestions!

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Revision 16 See all

(1 year ago)

+1 Crop Rotation main
-1 Dragonmaster Outcast main
+1 Enlightened Tutor main
-1 Oblivion Sower main
-1 Realm Razer main
+1 Worldly Tutor main
Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

53 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens City's Blessing, Clue, Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Elemental 1/1 R w/ Haste, Emblem Elspeth, Sun's Champion, Forest Dryad 1/1 G, Insect 1/1 G, Monk 1/1 W, Plant 0/1 G, Sand Warrior 1/1 RGW, Saproling 1/1 G, Soldier 1/1 RW, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spider 1/2 G
Folders Wedge/Shard Decks, Decks that I play Regularly
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