This is a pretty basic top down midrange good stuff deck. The deck is just trying to play big things and trigger the commander along the way. I just got back into magic after taking a few years off. The groupings of cards are based on how I build decks. I look for mandatory minimums on groups of cards like removal, board wipes, etc. Sorry if it's a bit of a mess to understand at a glance.

If I'm missing any staples or synergies i'd love to know.

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92% Casual

Competitive

Date added 3 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

52 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Copy Clone, Elemental 4/4 UR, Manifest 2/2 C, On an Adventure, Thopter 1/1 C, Timeless Witness 4/4 B, Treasure
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