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Hellrider Aggro (Boros Beatdown)

Modern RW (Boros) Tokens

Goodbook


Sideboard

Enchantment (2)

Sorcery (3)


Based around getting a ridiculous amount of creatures out and swinging out quick.

Supporting cast:

Hellrider will be a force to reckon with once the field has been pumped with tokens. The sheer force of 4-5 creatures swinging turn 4 for ~10 and then an additional 5 when his ability triggers. Next turn is game unless the opponent can pull something out of their ass. The fact this guy has haste makes him a good turn 4 play.

Pyreheart Wolf plays well with the tokens in this deck. Really well, in fact. Keeps the opponent from being able to block effectively. Undying makes him a pain in the ass to kill spells, ensures he'll stay on the field and can attack freely, and makes him a little more powerful after the first time he's been destroyed.

Hero of Bladehold brings late-game cleanup to the table. In a pinch, he can get you some tokens or swipe the last few damage points needed to win the game. Battle cry really speeds things up, too.

Mentor of the Meek creates an interesting opportunity for a draw mechanic, something you don't often see outside of Simic territory, especially in a Boros setting. With all the tokens you're creating, you can use up any extra mana to draw some fresh cards. Card advantage goes way up with this on the field, so it's expected to draw aggro once your opponent notices you never have to topdeck.

Memnite is a 0 drop, so turn 1 you can feasibly play him and then play a Kuldotha Rebirth to get 3 1/1s out turn 1. He retains his value late-game by acting as a 1/1 chump blocker, if necessary, as well as in combination with Mentor of the Meek for a quick draw and a creature on the field for 1 mana.

Gather the Townsfolk, Midnight Haunting , Kuldotha Rebirth , and Rootborn Defenses provide token generation in instant/sorcery form. I opted not to include Lingering Souls for now, only because it creates a weird mana situation and I'd like to avoid that.

Rootborn Defenses in particular is a great token generator that can also keep your main creatures, or all your swinging creatures, alive. Great in a tough situation.

The only enchantment I included is Intangible Virtue. He helps pump my creatures up, he's a 2 drop in a deck full of 3 and 4 drop cards, just a completely worthwhile card to get on the field early-game.

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Date added 11 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

13 - 9 Rares

17 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.78
Tokens Goat 0/1 W, Soldier 1/1 W
Folders Prototypes
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