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Hellrider Tokens

Modern*

SirTraffington


Sideboard

Creature (2)

Enchantment (4)

Artifact (3)

Instant (3)

Sorcery (3)


Maybeboard

Planeswalker (2)


The plan is to drop a Hellrider when they're out of land/cards in hand (or if I've drawn two, just whenever), and I've got enough creatures to win. Ideal scenario would be Champ of the Parish turn one, Gather the Townsfolk turn two, Lingering Souls turn three, flashback Lingering Souls plus more townsfolk turn four, Increasing Devotion turn five and Hellrider plus Intangible Virtue turn six. That's fifteen guaranteed damage turn six, which should be enough to win (plus all fifteen attackers are 2/2 vigilance, pretty much).

Fingers crossed they don't play a ratchet bomb :<

Comments, suggestions, ratings, etc. appreciated! Will playtest this at FNM some time and update, once I have all the cards.

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Date added 12 years
Last updated 12 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 2 Mythic Rares

21 - 4 Rares

16 - 3 Uncommons

8 - 6 Commons

Cards 60
Avg. CMC 2.69
Tokens Human 1/1 W, Phyrexian Myr 1/1 C, Soldier 1/1 W, Spirit 1/1 W
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