Black and White Heroic Control that I thought up while making a Black/White enchantment deck. After realizing Black/White enchantment's was way too slow, I thought about abusing heroic effects and enchantments, and eventually that led to what the deck is now.
Agent of the Fates: This deck started around this bad-boy. He is a key component of the control aspect of this deck, and is what I consider one of the deck's win conditions next to Fabled Hero. Throw a Midnight Charm on him to give him first strike and deathtouch, proc his heroic to have your opponent sacrifice a creature and swing in. Most likely you'll get a free 3 damage, or more, for 1 mana.
Fabled Hero: This guy was literally the last addition to this deck. After searching for some heroes with a real punch, I settled on this bad boy. He comes stock with Double Strike and can be extremely deadly when coupled with Virulent Swipe to give it some extra umph and discourage opponents from blocking you. Sure, it's pointless when pitted against tokens, but put up against anything else he's a force to be reckoned with.
Phalanx Leader: The leader of my phalanx, this big guy helps my other creatures get big enough to go for a lethal charge once I've gotten all other obstacles out of the way. Throwing anything onto this guy, even Dawn Charm to regenerate him for no reason is a valid strategy if I have like 2 other minions waiting to get pumped.
There's a bunch of other things in the deck that can surprise your opponents, but you'll have to play a few games to figure them all out. I played this deck a few matches against some friends and more often than not it won. The best part about this deck for me, though, is that every game I played was incredibly fun, often times going back and forth between my opponent and I until I drew just the right card at just the right time and pulled a come-from-behind win, which for me is the best way to play magic.