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Hexdrinker/Finale/Tooth and Nail Modern v3

Modern Mono-Green

becks16


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V3

OK so you want to use Hexdrinker in Modern but its so damn slow at 9 CMC so what do you do?

You play hyper-ramp.

Your goal is to load your basic forests with 2-3 enchantments ( Utopia Sprawl / Overgrowth ) and use untap mechanics of Arbor Elf , Voyaging Satyr , Kiora, Behemoth Beckoner , or Garruk Wildspeaker , to ramp into a maxed out Hexdrinker (though it will not be the end of the world if your Hex is not out or maxed (see below)) followed by a finisher in Tooth and Nail or Finale of Devastation .

There are essentially 4 situations you can get yourself into when casting one of our finishers (from best to worst case).

  1. (BEST/EASIEST CASE) Hexdrinker is maxed AND you have Tooth and Nail and 9 free mana: Search and play 2 God-Eternal Rhonas to buff Hex to 24 unblockable power, protection from everything

  2. Hexdrinker is maxed AND you have Finale of Devastation and 12 free mana: Search and play God-Eternal Rhonas to buff Hex to 32 unblockable power, protection from everything

  3. Hexdrinker is NOT maxed AND you have Finale of Devastation and 12 free mana: Search and play Progenitus to give a 20/20 haste, unblockable, protection from everything creature

  4. Hexdrinker is NOT maxed AND you have Tooth and Nail and 9 free mana: (if you have at least 2 other creatures already on board, which you likely will) Search and play Emrakul, the Aeons Torn and Xenagos, God of Revels to get a 30/30, haste, anihilator 6, flying, protection from colored creatures on the board (lethal, but blockable by flying artifacts)

The deck is very weak to early removal of an Arbor Elf / Voyaging Satyr . Since every mana counts when trying to get to turn 3/4 win, mana for protection is very limited. Primal Command is used as a deterrent for one turn (healing, bouncing a permanent, etc), while Vines of Vastwood / Lightning Greaves are our protection.

NOW FOR THE HARDEST PART OF EACH MATCH: you shuffle your deck, draw 7, and its time to decide on mulligan... here are a few guidelines. Rule of thumb, more than 2/3 forests is not great. No land enchants is no bueno. No untappers is bad. Too many big creatures/finishers is bad. (You NEVER want Progenitus in hand, guaranteed mull unless you have tooth and nail too) Here are a few really good examples of "keep" hands.

Ideal hand: 2 Forests, 2 Arbor Elf , 1 Utopia Sprawl , 1 Overgrowth , Finale of Devastation / Tooth and Nail

T1 - Forest + Arbor Elf

T2 - Forest + Utopia Sprawl + Arbor Elf + Overgrowth

T3 - Finale of Devastation for x = 11 -> Progenitus = a 21/21 haste protection from everything

OR

T3 - Tooth and Nail -> Emrakul, the Aeons Torn and Xenagos, God of Revels = a 30/30, haste, anihilator 6, flying, protection from colored creatures on the board (lethal, but blockable by flying artifacts)

Another ideal hand + first few draws: 2 Forests, 2 Arbor Elf , 1 Utopia Sprawl , 1 Hexdrinker , and 1 Finale of Devastation / Tooth and Nail + draw into 1 Voyaging Satyr and 1 Utopia Sprawl

T1 - Forest + Arbor Elf

T2 - Forest + Utopia Sprawl + Arbor Elf + Voyaging Satyr

T3 - Utopia Sprawl + Hexdrinker (up to level 8)

T4 - Finale of Devastation for x = 11 -> Progenitus = 21/21 unblockable, protection from everything Progenitus, and a 17/17 unblockable, protection from everything Hexdrinker

OR

T4 - Tooth and Nail -> God-Eternal Rhonas x 2 = a 24 power unblockable, protection from everything Hexdrinker (with vigilance)

This was an add that I wasn't 100% sure about, but I am glad it made the cut.

In general, Umbral Mantle won't win you the game.

Attached to an Arbor Elf + Forest with Overgrowth , you can infinitely pump the Elf's power... this can be a game ender... only problem is no trample...

However, if you have a forest with more than overgrowth attached, you can produce infinite mana. This gets you out an x = infinity Finale of Devastation for an infinite/infinite Progenitus / infinite/infinite Walking Ballista to ping your opponent down / Tooth and Nail for Xenagos, God of Revels + Emrakul, the Aeons Torn / Hard cast Emrakul, the Aeons Torn ... Just a great infinite mana gen.

Without a budget, I would swap 4 Forests for 4 Wooded Foothills and one more forest for a Prismatic Vista . However, it is in a good spot at the moment :)

Let me know what you think, I would love to hear some feedback.

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Revision 2 See all

(5 years ago)

-4 Forest main
-1 Hexdrinker main
+1 Return to Nature main
-1 Spellskite side
+1 Veil of Summer side
+4 Windswept Heath main
Date added 5 years
Last updated 5 years
Exclude colors WUBR
Legality

This deck is not Modern legal.

Rarity (main - side)

13 - 1 Mythic Rares

14 - 4 Rares

5 - 7 Uncommons

17 - 3 Commons

Cards 60
Avg. CMC 3.18
Tokens Beast 3/3 G
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