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Land (1)

Enchantment (2)


Hippie superfriends deck. 'Fog' up the field and get emblems is the main goal of the deck.

Never be afraid to field wipe. Just keep the walkers alive. There are plenty of things in the deck that gain life from simple effects and plenty of ways to rid of those peskey Leyline of Punishment

Doubling Season + Venser, the Sojourner + Any planeswalker = constant emblems or being close to it.-Honestly if you look at any card in here with an ETB effect he can be used in all of those.

Doubling Season + Jace, Architect of Thought + Wheel of Sun and Moon = this combo makes your opponents suddenly play land decks. They are so silly.

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Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

52 - 0 Rares

18 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Angel 4/4 W, Beast 3/3 G, Bird 2/2 U, Eldrazi Spawn 0/1 C, Elf Druid 1/1 G, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Kiora, the Crashing Wave, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Knight 2/2 W w/ Vigilance, Kraken 9/9 U, Soldier 1/1 W, Wurm 6/6 G
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