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~Hippity Hoppity, I Eat My Own Property~

Commander / EDH BG (Golgari) Combo Competitive Dredge Multiplayer

Kassu01


...and nice when needed.

Once upon a time, there was a happy little critter called The Gitrog Monster . This happy fella lived in his own cosy swamp. A palace where nothing was too bright or noisy to make him sick. You see, our poor friend had a bad migraine, but the elegant surrounding made his life perfect. But suddenly all changed. One day a fellowship of gardeners came to his swamp. The members of this fellowship were Azusa, Lost but Seeking , Oracle of Mul Daya , Ramunap Excavator and Titania, Protector of Argoth . First The Gitrog Monster got very proud when he saw that his swamp had attracted visitors. However his oppinion changed quickly when he saw what the fellowship had begun doing,they started planting trees. Can you imagine? Trees in his swamp. And not just any trees, they begun planting living trees. The bright colour of the leaves immediately gave The Gitrog Monster a bad headache. Soon even more of the fellowship's friends began showing up, people like World Shaper and Eternal Witness . And like it wasn't bad enough, the rapidly growing forest brought back the annoying wildlife which The Gitrog Monster had with such a big effort driven away. He saw the Birds of Paradise flying back, the Lotus Cobra crawling out of his cave and even the Wild Mongrel had returned. At this point The Gitrog Monster got angry and decided that his swamp wouldn't fall without a fight. After all, he had friends too...
Hello and welcome to my take on The Gitrog Monster in EDH. This deck wasn't made to be the most cutthroat it can be while still being able to be fast when necessary. I call it a 50% competitive after I left all of the tutors out on purpose. This makes it more suitable for lower power level games without forcing you to play bad on purpose. I also left all reanimation out (exept for one) because I already have a mono- reanimator. It still has the fast combo potential if you draw/mill the right cards. And also, you won't be seeing any fancy Bayou 's nor any Bazaar of Baghdad 's since they simply cost too much for me.
I won't be going through all of the cards in each category as an individual since most of them are self explanatory. Will talk about the more questionable choises and why I have chosen these cards over the others.
Lands are, well... Lands. They give us mana and so on. I will consentrate more on the utility lands since there might be more questions about them.
These cards help us exploit The Gitrog Monster 's abilities and help us deal with the consequenses followed by them.
  • Crucible of Worlds and Ramunap Excavator : Work great with fetches. In early game give us the lands we can play from Azusa, Lost but Seeking or Oracle of Mul Daya . Work as draw in late game beacause of The Gitrog Monster .

  • Genesis , Oversold Cemetery , Noxious Revival and Eternal Witness : As we will be doing a lot of self milling, we need to have some recursion to get the cards we need from our grave.

  • Putrid Imp , Skirge Familiar and Wild Mongrel : Discard outlets to give us that sweet draw from lands entering the grave. Also help us to put our combo cards into our grave. Other options fir discard outlets were Olivia's Dragoon and Noose Constrictor , but since I see that Wild Mongrel 's evasion via colour switching is more relevant than flyer blocking I chose him.

  • As the name tells, these cards are here to get rid of anything that is too annoying on our opponent's side.
  • Abrupt Decay , Beast Within and Song of the Dryads : Permanent removal. While Abrupt Decay has a small limit to it most of the cards that wreck this decks gameplan ( Rest in Peace , Grafdigger's Cage and so on) are in the cards range. It being uncounterable is also pretty useful. While not literally removing the target, Song of the Dryads is exeptionally good against our opponent's commanders. Stick this onto one and chances are you won't be seeing him this game.

  • Acidic Slime , Broken Bond , Krosan Grip , Putrefy and Reclamtion Sage: Mostly artifact removal. The new addition from Dominaria, Broken Bond , works as ramp at the same time which is quite obviously awesome. Fun fact, you can use Acidic Slime (as well as Beast Within ) on your own land to draw a card.

  • Toxic Deluge and Damnation : Basic wraths. Toxic Deluge is particularly good since it's and X amount of life to kill everything on the board. Arguably the best wrath in EDH.

  • As you might have noticed in the decklist, I have excluded to creature tutors only. As black tutors tend to be a bit too powerful for more casual play I decided to leave them out. I know that searching for a certain creature might be game winning in some decks but not in this one. Even if the decks only winning combo is creature based (which we will talk more about in the gameplan section), it has five components from which four have to be in your grave. The tutors are here mainly for getting cards like Ramunap Excavator and Azusa, Lost but Seeking when needed.
  • Chord of Calling , Worldly Tutor and Summoner's Pact : Nothing special, basic creature tutors.

  • Green Sun's Zenith : This tutor has it's own surprising usage as ramp. You can actually tutor for Dryad Arbor at mana on turn one.

  • Woodland Bellower : A 6/5 for mana is a bit below average, but attach a Green Sun's Zenith at mana and it suddenly becomes a mana 6/5, which is pretty much value for that cost. We have a wide selection of 3 or lower drops to choose from. For example, if there's a pesky little Rest in Peace locking our grave we can simoly search for Reclamation Sage to take care of the job. We also have our secondary Crucible of Worlds in Ramunap Excavator .

  • These are our game finishers. All of our decisions earlier in the game are towards these few cards.
  • Jarad, Golgari Lich Lord and Centaur Vinecrasher : These cards are ment to work together. The Centaur Vinecrasher will be pretty bug after all of the lands in our and our opponent's graves. Then sacrifice it to Jarad, Golgari Lich Lord , dealing around 10-20 damage to each opponent. Then retrieve your Centaur Vinecrasher by paying when you sacrifice a land and repeat the process until your opponents are dead. If your Jarad, Golgari Lich Lord dies during this process no problem, just sacrifice a swamp and a forest, draw a card, and you have your creature back.

  • Titania, Protector of Argoth : Straight forward beatdown tactic. Sacrifice a bunch of lands and attack next turn with an army of 5/3 elementals.

  • This win condition is mostly for situations when the game has lasted too long at it is time for it to end. We rarely play towards this plan but it will show up eventually if given time. Only in more competitive environments we might boost towards this. The combo goes as following:
    • Have Devoted Druid , Channeler Iniate and Walking Ballista in your grave. Optionally you may have either Blighted Bat in your grave and or some other haste outlet. If Necrotic Ooze is in your grave you must have Dread Return there also and three creatures on the battlefield, or just simply cast him from your hand. How to get to this setup more in the gameplan section.

    • Next either play Necrotic Ooze from your hand or reanimate it with Dread Return sacrificing three creatures.

    • After getting Necrotic Ooze onto the battlefield give it haste with either Blighted Bat 's ability paying or any of the two boots ( Lightning Greaves and Swiftfoot Boots ).

    • When Necrotic Ooze has haste use Devoted Duid's abilty to tap it for mana and then again it's different abilty to untap it and put a -1/-1 counter on it. After that use Channeler Iniate's ability to remove the -1/-1 counter and add of any colour to your mana pool. Repeat the process until you have infinite mana.

    • Lastly but not least, use Walking Ballista 's ability to add an infinite amount of +1/+1 counters onto it and then ping each opponent to death with it's other ability.

    The most essential piece of our early game. We usually want at least one of the following in our opening hand unless there is something very interesting going on.
    Darkblast , Golgari Grave-Troll , Golgari Thug , Life from the Loam , Shambling Shell and Stinkweed Imp . Actually these cards should belong to the utility section, but since dredge is in such a big role in our gameplan, I decided to give them an own. Pretty much never going play any if these cards exept for one.
  • Life from the Loam : Maybe the only dredge card we might cast for it's effect. Let's us retrieve those self sacrifying which we can convert into sweet draw.

  • Most of our deck's cards are ment to work with The Gitrog Monster , so it is quite obvious that we want to keep him alive.
    In the early game you're trying to ramp hard and get The Gitrog Monster on the battlefield as fast as possible. You're opening hand should hold atleast one card from our "Ramp" section and 2-3 mana producing lands. You should also be sure that you'll be able to use The Gitrog Monster when he hits the table.
    Once you have The Gitrog Monster on the battlefield and enough mana to use you should start searching for your win conditions. Start using your dredge cards and sacrificing lands to draw an absurd amount of cards, eventually you will find one of your win conditions.
    When you have found your win condition(s) your late game begins. If the win condition you found was Jarad, Golgari Lich Lord and Centaur Vinecrasher , you should put the loop going sacrificing the Vinecrasher and so on (check the "Win Conditions" section for more details). If Titania, Protector of Argoth showed up, start building an army by sacrificing your lands and kill your opponents in combat.
    So when the game has lasted for 1h30min and everybody are starting to get bored, it is time to use your combo. Search via draw a discard outlet and Dakmor Salvage . Then discard it to your outlet, The Gitrog Monster triggers drawing you a card but instead of drawing the card dredge the two from Dakmor Salvage returning it to your hand. Now your in the beginning situation but you have put two cards from your library into your grave. Repeat this until your whole library is in the grave and proceed as discribed in the "Win Conditions"' "Combo" section and you have ended the game.

    Thank you for checking this deck! The deck has still a long road ahead before it's ready, so I'm open to all suggestions. I hope you liked it and if you did please give it a +1 Upvote

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    Date added 6 years
    Last updated 4 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    7 - 0 Mythic Rares

    42 - 0 Rares

    25 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 2.67
    Tokens Beast 3/3 G, Elemental 5/3 G
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