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This is my not so combo dependent, extremely aggressive EDH deck that I've been working on sense not too long after I first started in the format after trying Naya. There are no few specific win conditions; I built it with the intention that the deck simply has excellent enough synergy with its-self as well as the commander that it can perform & compete very well every game by fending off as well as hitting each of my opponents at once. However, there are a few key components to the deck that can create a more overwhelming & decisive win.

Kiki-Jiki, Mirror Breaker + Zealous ConscriptsThis is the only actual infinite combo in the deck, & it's in here because both pieces of the combo interact with the deck in very powerful ways.

Birthing Pod + Prossh, Skyraider of Kher + Avenger of Zendikar + Craterhoof BehemothI like this synergy because all I have to do is play Prossh & use Birthing Pod to work my way up, accumulating tokens & playing other thing in the mean time (such as recasting Prossh), until I get to Craterhoof Behomoth for the win.

Prossh, Skyraider of Kher + Ashnod's Altar + Purphoros, God of the ForgeFirst off, yes, I realize there is an enchantment (I forgot the name of) that actually goes infinite with Prossh. However, I don't have the $20 to spend. I would however like to get it some day. Second, with the Altar I can re-cast Prossh so long as I can pay R/B/G, coming close, if not doing lethal with Purphoros anyway.

& lastly, two cards in the deck that, with the help of Prossh, can win me the game by their self.

  1. Descent into MadnessLeft unanswered, so long as I get the mana I need to recast Prossh, I can leave this thing out long enough to completely wipe my opponents clean, all while simply exiling Kobolds & sending Prossh back to the command zone, giving myself a huge enough advantage that I could simply beat my opponents down to win if I needed to. & once the counters &/or lack of mana to play Prossh gets to me, I simply exile what tokens I need to that I have left, & exile it to itself.

  2. Armed / DangerousThis one's much more simple, yet much more fragile & can only take out one opponent per use. I simply play this, picking Prossh for "Armed", & a Kobold for "Dangerous". I then attack a chosen opponent with both Prossh & the Kobold, wait until after blockers are declared, then sac the Kobold as well as 4 other creatures (ideally the other Kobolds if they're all still alive) & deal 22 Commander damage unblocked.

Please, tell me what you think!Any advice or positive criticism is welcome!

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Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

47 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.85
Tokens Assassin 1/1 B w/ Player Killer, Copy Clone, Dragon 4/4 R, Human 2/2 G, Kobold 0/1 R, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Spirit 1/1 C, Thrull 1/1 B, Wolf 1/1 B, Wolf 2/2 G
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