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How to Draw Cards in Red

Commander / EDH

ShroudedTruth


Maybeboard


Ever wanted to draw out your entire deck in one turn with only 1 or 2 drop spells? Meet Zada, the goblins' response to the "red cant draw worth s***" problem. Get about 5 creatures out to start a turn and, regardless of their power, nuke 3 people before the end of turn.

Start out basically trying to generate tokens as fast as possible using either sorceries like Hordeling Outburst or with creatures like Hanweir Garrison or Young Pyromancer. Then Use Zada, Hedron Grinder and Cantrips like Accelerate or Expedite to draw out a bunch of cards. The most important things to making a turn as explosive as possible is using Kari Zev's Expertise to cast out all of your pump spells for free or Battle Hymn to build up enough mana to combo out with other cards and continuously recurring it to generate ludicrous amounts of mana. If you survive into the late game the biggest finisher to drop will be an overloaded Mizzix's Mastery to generate goblins out of nowhere (especially if you drop an Empty the Warrens ), draw out the last of your deck and finish with all of the pump spells you've already used.

If you know of any ways to further optimize this deck I'm definitely open to suggestions, so far my biggest problem is in dealing with building back up after board wipes or spot removal of major threats.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 0 Rares

17 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.74
Tokens Copy Clone, Eldrazi Horror 3/2 C, Elemental 1/1 R, Emblem Chandra, Torch of Defiance, Emblem Koth of the Hammer, Goblin 1/1 R, Gremlin 2/2 R, Human 1/1 R
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