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Creature (3)

Enchantment (1)


I personally love the werewolf concept. i just wish they were more in use.. but then again i don't wish that. Rule 1, dont talk about werewolf club. some_text

with the +3, +1 enchant buff, double strike, plus the evasion? really nice.

+3 from Wildblood Pack  

Double strike Terror of Kruin Pass   essential from the buffs from Howlpack Alpha   -Full Moon's Rise - etc including Wildblood Pack   ridiculous.

Also the fact that we have Scorned Villager   with the either 1 up or 2 up is very good. because in a situation where our werewolves are transformed back.. and then before that we tap it for 2 and use Moonmist transform back. Now we either just navigated through a transform back OR even better we negated that AND we have more tokens from Huntmaster of the Fells   he is always doing something in the background. damage, tokens. whatever.

As for the beautiful Garruk Relentless   he is providing wolf tokens. The true beauty is that this is the only planeswalker that only gets stronger if you kill it making your opponent think twice here.. do i kill it? or do i have to deal with these 2/2 wolf tokens (whom are buffed also)

That said, Searing Spear and Blasphemous Act are very good burn here. Yes Blasphemous Act the just in case card.. reminded we can bring back our creatures with Full Moon's Rise

I'm thinking of putting a full 4 (one in side) for when i face a Supreme Verdict or any field wipe.

I am considering Searing Spear over Blasphemous Act or even have Brimstone Volley thoughts?

This all being said, i leave the comments and feed-back to you. Take in consideration of its strengths, weaknesses and things that i may have overlooked and missed. i am free to criticism where needed.

some_text

Oh you can run. But you can't hide.

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Changes taking out Huntmaster was.... amazing. - it slowed my deck out, i took him out to add 2 Reckless Waif  Flip it was a good choice. i am still looking to see what other 2 i can add in. maybe another 2 burn? or two more mana? but my curve is very low now. to just one 4 drop. Wildblood Pack  Flip and either way, he is much better than huntmaster since Immerwolf is providing the inability to change back and the +1/+1 is delicious as always.

Turn 6, 56 points of damage

One game during an aggro deck. midrange Boros.

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Revision 3 See all

(11 years ago)

-3 Fog main
+3 Pillar of Flame main
Top Ranked
  • Achieved #90 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

24 - 11 Rares

9 - 1 Uncommons

13 - 3 Commons

Cards 60
Avg. CMC 2.39
Tokens Human 2/2 G, Wolf 1/1 B, Wolf 2/2 G
Folders asdfasfs, decks, Para probar, Werewolves, Interesting
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