The main idea of this deck is winning either by attacking with a swarm of creatures or Silvar with his +1/+1 counters,or by playing and infite combos.
Tutors
The deck have several tutors to search for combos
Diabolic Tutor
,
Final Parting
,
Imperial Recruiter
and
Pyre of Heroes
as a tutorish artifact, those can be improved, as soon as I have the money I´ll try to get
Vampiric Tutor
,
Recruiter of the Guard
,
Demonic Tutor
,
Grim Tutor
and maybe
Gamble
since is not so difficult to re-use cards for the graveyard so is a small risk.
Synergies
The humans together feel pretty strong, the deck can draw a lot of cards through feeding Silvar with them,
Skullclamp
,
Grim Haruspex
,
Species Specialist
can help with this purpose, some other cards take advantage from sacrificing like
Zulaport Cutthroat
. Also
Phyrexian Arena
helps a lot to draw cards. Creatures like
Priest of Forgotten Gods
do an amzing job as well.
Mentor of the Meek
also can take advantage from generating tokens or having creatures ETB.
Token Generators
There are also several token generators, since we always want to have food for Silvar, and tokens for using the other die/sacrifice effects on the deck. My second commander
Trynn, Champion of Freedom
do a good job at this, also
Hanweir Garrison
,
Hanweir Militia Captain
,
Outlaws' Merriment
,
Kiki-Jiki, Mirror Breaker
and
Splinter Twin
are token generators that can be used very well for that.
Increasing Devotion
holds is place for that reason as well.
Graveyard friendly
Since
Silvar, Devourer of the Free
is really dependant on the humans you use to feed them, I play several spells that can bring back our beloved humans in play like
Victimize
Phyrexian Reclamation
Living Death
, some othe creatures can help this purpose
Alesha, Who Smiles at Death
Garna, the Bloodflame
Gerrard, Weatherlight Hero
Combos
There are several combos in the deck and those have redundancy to facilitate having them, probably as I get better tutors I could remove that redundancy since I´ll be more likely to have always the pieces I need, this is somethin I´ll need to test, since some of the combo pieces are mediocre cards without their respective pieces
-
Angel of Glory's Rise + Fiend Hunter
+ Sacrifice Outlet: this combo can will give infite enter the battlefield triggers, for now just Silvar have this capability.
I´ll think about adding
Goblin Bombardment
and
Ashnod's Altar
to have more Sacrifice oulets, I´ll need to test that, since I didn´t find difficult to make Silvar surive enough to combo (since he has Indestructible each time I feed him))
-
Kiki-Jiki, Mirror Breaker
or
Splinter Twin
+
Village Bell-Ringer
/
Combat Celebrant
/
Zealous Conscripts
: any of those combinations will created infine creatures, those can be used to attack, to be sacrificed to feed Silvar or to win without attacking with
Impact Tremors
.
Kiki-Jiki, Mirror Breaker
and
Splinter Twin
are very powerful cards by themselves, and they can trigger good synergies without comboing, all the other creatures are humans and they fullfil they deck theme,
Combat Celebrant
can deliver powerful blows having 2 combat phases, and
Village Bell-Ringer
can fool our enemies into thinking we don't have blockers after attacking with everything.
-
Godo, Bandit Warlord
/
Combat Celebrant
+
Helm of the Host
: this a good combo, having infite combat phases and able to have infinite creatures as well, Godo is good as tutoring the Helm out of the deck, however I never win using this combo, since is a very mana heavy and slow one, the Helm feels like a good card in this deck since having tokens to be able to Sacrfice is a good idea, but Godo feels kind of clunky to me, I have to test more the deck.
Ramp and mana helpers
As you can see on the deck list I run
Weathered Wayfarer
,
Verge Rangers
and
Knight of the White Orchid
that can help this purpose.
Smothering Tithe
also can help getting a lot of mana, also I included several Talismans and Signets, and staples as
Sol Ring
and
Arcane Signet
Mana Base
Big area of improvement here, since I have a lot of slow lands, lands like
Orzhov Basilica
are some examples of what I want to change for more fast last, maybe pain land or shock lands. A prismastic vista or a
Mana Confluence
could be some very nice add-ons
Areas of improvement
Since this is a new project is not even near to be final, I have some other humans that I want to add to this deck like
Chainer, Nightmare Adept
or
Grand Abolisher
and
Opposition Agent
I want to get some better reanimate spells like
Reanimate
duh!!!, and as I told above the tutors could be improved a lot.
The mana base need a lot of work as well, and thinking about adding some artifact that could have good synergy like
Eldrazi Monument
,
Herald's Horn
and
Ashnod's Altar
. Removing Godo is one of the thoughs that cross my mind right now, more testing will be needed.
So I really apreciate all the sugestions you could give me! long live Silvar and his human horde!