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Hydra (G/R)

Modern

haunterxd000


This deck is another I've always wanted to make. It consists mostly of Hydras (which tend to work late-game efficiently) with some damage for removals and cheap mana ramps.

This Deck features one infinite combo that can be exploited for mana. However, each card can work independantly from each other. This combo is with Viridian Joiner and Umbral Mantle, essentially buffing Viridian Joiner, untapping it so that it can tap for mana equal to its power, which is more than required to untap. This combo works great with the various "Enter with X +1/+1 counters" most of the hydras have in this deck, as well as some activation abilities.

The significant lack of red mana means there are no mountains in the deck. However, more than half of the manabase taps for green OR red.

Since all hydras speak for themselves in this deck, I am only going to touch on the additional cards in the deck.

Gruul Ragebest is a fun addition to eliminate any pesky opponents, making up for a low 6/6 for 7.

Fiery Fall and Lightning bolt can be amazing removals, with lightning bolt's cheap 1 mana and Fiery Fall's ability to landcycle for more hydra ramp.

In the case of Titanic Growth and Incremental Growth, we get buffs to already large Hydras or to the Viridian Joiner mana ability.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

22 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 3.03
Tokens Hydra */* G, Morph 2/2 C, Snake 1/1 G
Folders Fun
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