This deck is based on trying to get out an infinite mana combo,and swing for the win.The main mana combos areGrand Architect + Pili-Pala
for infinite mana.Cheap at 5CMC for a better version of Omniscience.Illusionist's Bracers + Tidewater Minion
for infinite untap,and thus infinite mana and tap abilities.
With the Grand Architect + Pili-Pala
combo, Train of Thought lets you draw your deck to your hand,and lets you cast all of it.
Mind Grind
wins the game,along with Duskmantle Guildmage,who has his beloved Mindcrank for a cheap win condition as well.
Mindshrieker
can be a big flying fatty,or a mill Wincon with infinite mana.
With Illusionist's Bracers + Tidewater Minion
on the field you get to do all the mayhem of the Pili-Architect combo,
Cathartic Adept
will win you the game too.
Ghost-Lit Warder
now enables a hard lock on all your opponents by raising the casting cost of all their spells by equal to your mana pool (which is infinite).
Begin putting all of this out or transmuting up your hand with
Disciple of Deceit
,Diabolic Tutor,Perplex,and Dimir Infiltrator.Transmutation is essential for this deck to put anything out as it enables quick deck searching and hand building.
Freed from the Real pairs with
Disciple of Deceit
for safer transmuting and goes well with Daring Thief letting you steal fatties or problems quickly and lets you dump old or not useful combo pieces.
Win not by whittling an enemy down,win in a single swoop! Let your opponent think he has beaten you down to three health,and deploy an instant win combo!