Cast Hylda, tap enemy creatures, attack.

I'm looking for ways to make the deck more consistent. It's very dependent on Hylda staying alive (and there are some cards that explicitly exist to help do that) for at least a couple of procs. It seems to be heavily dependent on piloting: knowing when to play Hylda, when to hold on to "taps when enters" creatures and just take hits to the face for a moment, when to know things are out of the control and board wipe, etc.

The biggest problems occur when the opponent either has enough removal to keep Hylda from sticking around or some kind of special removal that removes her abilities. The deck does very little without her. Even so, I win more games than I lose so far; it's just that the games I do lose all stem from Hylda being useless.

I also had issues with card draw for a minute, but I think there are synergistic cards with card draw now (it hasn't been a problem for a while, or I've gotten lucky).

I'm also FAIRLY new to Brawl so just comments in general could help me :3

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99% Casual

Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Historic Brawl legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

21 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Clue, Cursed, Elemental 4/4 WU, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Who Slows the Sunset, On an Adventure, Samurai 2/2 W, Zombie Army 0/0 B
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