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Playing Lands is Good in EDH. Who Would've Guessed?

Basic Karametra deck, with an Elfball theme, with some removal.

Aim of the deck is simple enough, play mana dorks to trigger Karametra fetching you lands to be able to play more mana dorks.

The deck is two colors and with one of them being green, there's little reason to really run non-basics, as most would interfere with Karametra's ability.

There's two little combos found in the deck. One is in the form of Aluren & any means to bounce your creatures e.g. Cloudstone Curio to rack up a 'storm' count high enough to cast Hunting Pack and hit my opponents with a lot of beasts.

The second, is less combo and more nice interaction with lands thanks to Gilt-Leaf Archdruid and the multitude of druids within the deck. Or if easier Mirror Entity works as well. Plain and simple, you take your opponents lands. Makes it, slightly harder to play and tends to let you run away with the game.

Realistically these combos are cute, and the main aim is to just spam Whitemane Lion-like cards and value as the lands soon leave the deck and you're no longer have dead draws.

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Casual

96% Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 1 Mythic Rares

26 - 0 Rares

19 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Beast 3/3 G, Beast 4/4 G, Elephant 3-3 G, Plant 0/1 G, Zombie Warrior 4/4 B
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