Welcome to Ian's House of Pain!

Ian's House of Pain focuses on impacting the board in three ways.

  • First and foremost, IHAP want's to cause as much disruption and chaos as possible.

  • Next, IHAP wants to pressure the board and whittle away life totals.

  • Finally, IHAP wants to force opponents into tough choices to close out the game!

Why Xantcha?

First, let's chat about why we chose Xantcha, Sleeper Agent over Vial Smasher the Fierce as our Commander. Ultimately, we need Xantcha's 5 toughness booty! A key factor to success in this deck is resetting the board early and often. We want to make sure our opening hand has some way to deal with early turn mana dorks and sol rings/signets. Because many of our early game sweeps hit the board with 3 damage, Vial Smasher dies to our own wipes. Conversely, Xantcha survives and continues pressuring our opponents (because she can't attack us)!

How Does IHAP Bring the Pain?

Great! We have Xantcha, Sleeper Agent at the helm, now let's bring the pain!

Early Game:

We mentioned this already, but early game, we want to keep the board on curve. So it's crucial we keep a hand that let's us respond to early game ramp or set up. An ideal opening hand will include a turn-2 Xantcha as well as quick sweeps or cheap single target removal for those sol rings and mana dorks.

Mid Game:

Moving forward, it goes without saying that, we want to encourage as many Xantcha activations as possible, but not yet. IHAP is NOT a discard deck, so we don't have the tools to force Xantcha activations at this stage of the game. Instead, during the Mid Game, we are playing more of a chaos control strategy. EMBRACE THE CHAOS! The Chaos might not always work in our favor, but it's still stupid funny! Create fun interaction with the Chaos to control the board, remove threats, and sneak your way to the late game.

Now, let's head into the late game!

Late Game:

This is where the deck gets really fun and chaotic. It's time to force our opponents into tough choices; and believe us, the choices are progressively more painful as the game goes on! We pity the soul controlling Xantcha because damn... we are about to force a helluvalotta Xantcha activations!

Non-Budget Recommendations

For this initial build, IHAP is a fun somewhat janky deck with a power level around the 6 range. In play testing, it won around 60% of the games. The win rate isn't too bad, even in a cEDH setting. IHAP is strong against aggro and ramp deck, but vulnerable to stax, spellslinger/burn, non-creature; non-artifact based decks.

That said, IHAP sometimes feels unfocused and too reliant on an ideal opening hand. To round out and tap into a higher level of potency, we'd recommend the non-budget upgrades below. Additionally, we'd recommend replacing the demon themes of the deck in favor of a discard/wheel theme to continually disrupt opponents' planning. This will pigeonhole opponents into tougher choices much earlier in the game. If you're not against infinite combos, we also recommend including the Animate Dead + Worldgorger Dragon (along with variants of Animate Dead) combo.

Bloodstained Mire

Braid of Fire

Chrome Mox

City of Brass

Dark Confidant

Disrupt Decorum

Fabled Passage

Grim Monolith

Lion's Eye Diamond

Mana Confluence

Mana Crypt

Mana Vault

Mox Diamond

Polluted Bonds

Prismatic Vista

Repercussion

Smoldering Marsh

Spellshock

Sulfuric Vortex

Vampiric Tutor

Wheel of Fortune

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Comments

98% Casual

Competitive

Revision 4 See all

(4 years ago)

Date added 5 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

49 - 0 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens On an Adventure
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