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There are plenty of strong creatures with vigilance. You can really push them over the top, though, with a Stitcher's Graft - for +3/+3 and essentially no drawback, since they'll likely never be tapping. It's worth it, then, to ensure your entire army has vigilance in order to support the Graft. Stonehewer Giant works double duty, able to grab the Graft and also use it safely on any turns you don't need to search another one up.

But why stop there? Getting a cheap piece of equipment is swell but not exactly game-winning. The real killer is Static Orb, since you'll never have to worry about untapping your creatures. Since your curve is nice and low, getting two mana per turn should be enough to play most of your cards anyway! Your foe will be seriously cramped trying to handle your huge attackers who can coast through the untap step turn after turn.

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Revision 5 See all

(3 months ago)

+1 Senu, Keen-Eyed Protector maybe
+1 Shrike Force maybe
Date added 8 years
Last updated 3 months
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 0 Rares

15 - 0 Uncommons

6 - 3 Commons

Cards 60
Avg. CMC 2.11
Tokens Cat Soldier 1/1 W, Elemental 8/8 GW, Knight 2/2 W w/ Vigilance
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