This is a fairly straight forward aggro deck built around the disturb mechanic. The main idea is to use the disturb mechanic to retain card advantage and create an overwhelming board state full of spirits, spirit tokens and auras enchanting them. I chose Dennick, Pious Apprentice   as the commander because he's low to the ground and easy to keep in play. I can use him as a lifelinker, flyer for commander damage, hate bear on targeted graveyard recursion and as a slightly inefficient draw engine.

The decks main wincon cards are Rise and Shine to turn my clues and treasure tokens into an army. Millicent, Restless Revenant to create a token swarm. Patrician Geist, Drogskol Reinforcements and Drogskol Captain to make my existing spirit swarm more dangerous.

This deck is a bit janky and I'm open to suggestions. I'm very interested in making the disturb mechanic function as a form of pseudo card advantage and a way to pressure opponents into not blocking my disturb creatures out of concern it will make things worse as they come back as aura's or more powerful creatures.

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

32 - 0 Rares

27 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.61
Tokens Ape 3/3 G, Clue, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Frog Lizard 3/3 G, Goat 0/1 W, Goblin 1/1 R, On an Adventure, Skeleton 1/1 B, Spirit 1/1 W, Spirit 3/2 RW, Spirit 4/4 W, The Atropal, Treasure
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