This is a deck my Uncle has been wanting to make for quite a while. It took a bit of doing, but I was finally able to work his idea and make it a reality. Here's the breakdown:
I feel as though the lands are decent enough; no real problems after the tests I've done. Reliquary Tower is just in case, and Nephalia Drownyard is mainly for first turn its out and if you simply have nothing to play.
Charmbreaker Devils is here to be an asshole and recycle just about anything because literally anything is useful.
Scalpelexis
was and is the main point of the deck. The evil thing is he will KEEP exiling their cards endlessly until they hit no doubles whatsoever. Multiple of them is great insurance, plus a 1/5 is a great wall.
Warden of Evos Isle
is cheap and a very effective creature, be it cheapening the cost of Scalpelexis or Mirko Vosk, or themselves even. Plus a 2/2 3 drop isn't too shabby, considering the plan is them not having any land to play things.
2 Consuming Aberrations are basically required here because he is the main beat stick/deck shredder.
4
Stone Rain
s because cheap land destruction.
4
Roiling Terrain
for teh lulz, plus if you're running 4 Mind Grinds and things get dicey on the field, might as well get a little something something out of the land they've already lost.
Dissipation Field for pesky bastards.
Hypersonic Dragon
for the sole reason of "Oh, you played a land? No you didn't."
Melek, Izzet Paragon so you can troll with double the Mind Grind or Tome Scour off the top of your deck, plus with Abberration out, it just helps shred a deck even more.
Lazav because why the hell not.
Mirko Vosk because he is a decent creature to have alongside Scalpelexis.
Jace, Memory Adept is meant to be a distraction for burn/pesky creatures and strictly using the 0 ability to ruin them.
Traumatize because- okay I don't need an explanation for this card, just look at the deck's name.
4 Tome Scours because they're very nice to have. Same goes for the
Mind Grind
s.
1
Psychic Strike
because - and I know what you're thinking - more than one counter spell isn't particularly necessary with all the deck shredding and land destroying you'll be up to.
2 Codex Shredders because they double as cheap milling, 1 drop Abberration trigger and can let you grab a card back from your grave, i.e. that Roiling Terrain you just played.
Cyclonic Rift and
Street Spasm
are emergency situation cards, but decent enough to run regularly nonetheless.
1 Breaking / Entering because they're nice, yes, but it's only ever going to be one side of this card or the other, and it's almost always dependent on the current field situation.
All in all, I feel I have successfully secured a seat in Hell for this deck.