Slight Update on how I think this should be played. I'm dropping the flying for more control and being unblock-able:
I'm thinking the deck should look something like this:
---------Creatures ---------
Frost Lynx + Quickling A double tap upon the Lynx's summon and than re-entrance. Void Snare Is a third tap to this if the mana is there to use.
For that combo is the reason I would like to work in Kapsho Kitefins . That's a possible 5 tap. 2 From Lynx and 3 from the total creatures entering the field.
--With the control of tapping that is produced by creatures alone, I'm thinking I could drop a few cards that are repeating this effect too much. And bring in cards that allow me to search for lands to take better control of this rotation.--
Wavecrash Triton + Aqueous Form Triton is now unblockable and its ability is activated. 1 Tap, 1 Scry. Add on Hands of Binding . Lock-down an opposing baddie with a second tap and now the effect is ciphered to Triton. Scrying for a heads up is always nice and Unblockable tap effect. I think this combo would work wonders if Cipher is continuous.
Mnemonic Wall For a safety net and recycle to bring back mainly Void Snare and instants. Though with play sets of most cards, he might not be necessary and able to trade out for a more valuable creature or spell towards my own defense and removal of tougher creatures.
---------Spells--------
The instances involved are more for a defense against any instant, sorcery or block the opponent would throw to stop from tapping their creatures and building up my creatures.
This is where I believe that maybe I could trade out Encrust or some Peel from Reality for a Hydrosurge from the sideboard to keep an added pressure.
I actually would like to maybe find a better creature to trade out for Nimbus Naiad.
So, this is my plan and train of thought. I would truly appreciate any insight, critique or help to optimize this deck.