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Imminent fireballs

Standard*

metatronius


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Making unplayable enchantments kind of okay since 2017.

The main idea of the deck is pretty straightforward, play a Imminent Doom and start ticking it up with X spells. Your fallback plan is to control the board with fireballs until you land a Swarm Intelligence, Keep in mind though that fireballs are NOT very mana efficient, so you aren't really doing anything unless you have one of those two enchantments. You play a lot of X=0 to enable surge and get doom counters.

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Revision 1 See all

(7 years ago)

+2 Cathartic Reunion main
+2 Dispel side
+2 Dragonmaster Outcast side
+4 Drownyard Temple main
+1 Epiphany at the Drownyard main
-1 Mountain main
+4 Negate side
-1 New Perspectives main
+3 Release the Gremlins side
-3 Rolling Thunder main
+4 Strategic Planning main
+2 Swarm Intelligence main
+2 Sweltering Suns main
+4 Walking Ballista main
Top Ranked
  • Achieved #51 position overall 7 years ago
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

42 - 7 Rares

6 - 0 Uncommons

6 - 6 Commons

Cards 60
Avg. CMC 2.05
Tokens Dragon 5/5 R, Energy Reserve, Gremlin 2/2 R
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