This is based on a deck I discovered not too long ago that I can't seem to find anywhere now. I was planning on using it for tournament play, but since I can't find the original post, I decided to re-create it from what I remember seeing.
Breakdown
Collateral Damage
Primary use is being able to finish off the opponent when they're dropped to low health, and there's tokens to spare on the battlefield.
Dragon Fodder
Pretty basic. 2 tokens for is okay, but combined with
Impact Tremors
or - even better - Purphoros, God of the Forge will deal plentiful amounts of damage without having to attack the opponent.
Elspeth, Sun's Champion
It was difficult to decide if this was convenient enough, since it can only really be played late game. Regardless, it's amazing in conjunction with all the other cards, and can guarantee a quick victory if it stays.
Hordeling Outburst
Despite the in it's cost, it's a good way to deal early damage if you played
Impact Tremors
on your second turn.
Impact Tremors
Very easily the best common in the whole DTK set. This is what I believe makes this deck a bitch to deal with. Consistently dropping tokens in order to deal direct damage to the opponent without having to attack is amazing.
Launch the Fleet
Combined with the enchantments, this is the best way to deal serious damage, even early in the game.
Monastery Mentor
The prowess trigger alone is pretty sweet, but being able to deploy a token which also has prowess per turn is so unnecessarily good.
Outpost Siege
Works vice versa with
Impact Tremors
. Having both enchantments down will guarantee damage to be delivered to the opponent however they choose to deal with the tokens.
Purphoros, God of the Forge
Amazing when playing the tokens. Combined with
Impact Tremors
will rack up an extra bit of damage, which will usually be enough to strain the opponent's life.
Raise the Alarm
Self-explanatory.
Secure the Wastes
Probably the best token card. Having instant speed also gives it flexibility if you choose to go defensive.
Sideboard
Roast
Piss off
Siege Rhino
.
Chained to the Rocks
Staple removal for white/red decks.
Obelisk of Urd
Nullifies Virulent Plague.
Searing Blood
Good removal for early creatures that can be troublesome later on, also pings the opponent for 3 if the creature is killed on that turn.
Comments and advice are appreciated. I also give credit to the user who initially created this deck.