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In Depth Jund Midrange

Standard* BRG (Jund)

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Turned Golgari Midrange into Jund. The current deck list after playing MagicFest NJ

  • Duress Turned out to be super strong against pretty much any deck I played against
  • Llanowar Elves Pretty obvious why its in here
  • Assassin's Trophy Mainly here for enchantment removal like Hadana's Climb  
  • Cast Down just some cheap removal for nonlegendary creatures
  • Lava Coil for matchups against people with Rekindling Phoenix or Arclight Phoenix or any super annoying creature that needs to die
  • Merfolk Branchwalker to toss cards to find lands or find cards you really want to draw
  • Gruul Spellbreaker awesome 3 drop works really well on turn 3 or at any point in the game has trample and riot to make a beefy blocker
  • Jadelight Ranger serves the same purpose as Merfolk Branchwalker just does it better
  • Midnight Reaper great card to grind out matches and trade creatures to generate card advantage not super necessary to have though
  • Rhythm of the Wild Makes creatures uncounterable and also stacks riot triggers upon itself super useful to block big creatures and make your creatures break through
  • Domri, Chaos Bringer her minus ability works just like Vivien Reid but lets you possibly grab 2 creatures and her plus ability gives a mana to cast on a creature giving even more riot. Works great late game and early to make your creatures even bigger threats
  • Rekindling Phoenix The most annoying card in the deck for your opponent huge magnet for Lava Coil and Vraska's Contempt but having it with riot triggers is massive
  • Spawn of Mayhem applies pressure to the board and its existence pings applying even more pressure to your opponent
  • Vraska's Contempt could only find room for 1 of these in the list sadly
  • Vivien Reid fantastic top end to find the creatures needed to end the game as well as break enchantments and kill flying creatures
  • Find / Finality This card works great in the 2 drop slot to grab creatures back as well as wipe the board when there is Biogenic Ooze or a wide deck to deal with all of their creatures
  • Angrath, the Flame-Chained Mainly I found use for him in control matchups or mirrors to use their own creatures against them
  • Assassin's Trophy Another one to bring in for game 2 against matchups with flip enchantments or enchantment based decks
  • Banefire For control matchups to have potential to just hit the banefire to end the game when out of gas
  • Carnage Tyrant More control matchup or mirrors to reach over the Growth-Chamber Guardian and Incubation Druid
  • Bedevil for when you feel you need more removal
  • Cry of the Carnarium Specifically for Arclight Phoenix to make life easier
  • Duress for control or when you feel you need to pick their hand apart more
  • Lava Coil again for the Arclight Phoenix matchup
  • Wildgrowth Walker for burn match ups. This deck list didn't need them in the main board but they're definitely necessary in the burn match up
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    Date added 5 years
    Last updated 5 years
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    10 - 3 Mythic Rares

    28 - 3 Rares

    10 - 7 Uncommons

    6 - 2 Commons

    Cards 60
    Avg. CMC 3.14
    Tokens Beast 4/4 RG, Elemental 0/1 R, Emblem Domri, Chaos Bringer, Emblem Vivien Reid
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