Inalla combo deck. If you see any combos not mentioned here feel free to shout them out! Upvote if you like.
Combos which require Inalla, Archmage Ritualist's Eminence ability, but does not need her on the field will be denoted as "Eminence +"
Some of the easiest/best combos in the deck. With a sac outlet, Bloodline Necromancer enters and triggers eminence. In response you sacrifice him to the outlet, and then the token enters which revives him. Rinse repeat using mana from an altar or Mana Echoes. Additionally, with any of these combos you can revive and sacrifice loop another wizard using the real Bloodline Necromancer’s etb.
- Eminence + Bloodline Necromancer + Ashnod's Altar = Infinite ETB, Death, Mana, and Hasty Tokens, revives of another wizard
- Eminence + Bloodline Necromancer + Phyrexian Altar= Infinite ETB, Death, Hasty Tokens, revives of another wizard
- Eminence + Bloodline Necromancer + Mana Echoes + sac outlet= Infinite ETB, Death, Hasty Tokens, Mana, and sac outlet effect, revives of another wizard
Champion Combos:
These combo's make use of the inherent potential between the ability "champion" and eminence allowing you to use copies to champion the originals. There are two different forms of this combo which require different orderings of effects. The first is if you do not have an additional championable creature on the field, and tends to be weaker. In this mode, the champion creature enters which triggers eminence and champion. Here, you put the champion ability on the stack first, and then the eminence trigger. The copy enters, and champions the original creature. You then sacrifice the copy, and the original returns which repeats the cycle (with an altar or Mana Echoes).
The other mode is when you have another championable creature on the field. The Champion creature enter the battlefield, triggering eminence and champion. Here, you put eminence on the stack first and champion second. So the champion resolves, eating the other creature. Then the copy enters, and champions the original creature. This returns the other creature to the field (which you can use eminence on if have Ashnod's Altar or Mana Echoes). The copy can then be sacrificed and the repeat the process.
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Eminence + Changeling Berserker/Mistbind Clique/Wanderwine Prophets + Ashnod's Altar = Infinite ETB, Death and Mana
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Eminence + Changeling Berserker/Mistbind Clique/Wanderwine Prophets + Phyrexian Altar = Infinite ETB and death
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Eminence + Changeling Berserker/Mistbind Clique/Wanderwine Prophets + Mana Echoes + any sac outlet = Infinite sac outlet uses, Mana, ETB, and death
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Eminence + Changeling Berserker + Ashnod's Altar + any ETB wizard or Azami = Infinite ETB, effect of other wizard, infinite mana OR hasty tokens
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Eminence + Changeling Berserker + Mana Echoes + any sac outlet + any ETB wizard or Azami = Infinite sac outlet uses, Mana, ETB, death, effect of other wizard, and hasty tokens
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Eminence + Mistbind Clique + Ashnod's Altar + Glen Elendra Archmage = Infinite ETB, Mana, and hasty tokens
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Eminence + Wanderwine Prophets + Ashnod's Altar + Sage of Fables = Infinite ETB, Mana, hasty infinitely large tokens, and Draw
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Eminence + Changeling Berserker + Mana Echoes + any sac outlet + any ETB wizard or Azami = Infinite sac outlet uses, Mana, ETB, death, effect of other wizard, and hasty tokens
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Eminence + Mistbind Clique + Mana Echoes + any sac outlet + Glen Elendra Archmage = Infinite sac outlet uses, Mana, ETB, death, effect of other faerie, and hasty tokens
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Eminence + Wanderwine Prophets + Mana Echoes + any sac outlet + Sage of Fables = Infinite sac outlet uses, Mana, ETB, death, infinitely large hasty tokens, and draw
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Eminence(once)/another creature + Changeling Berserker +Spark Double + Mistbind Clique/Wanderwine Prophets = Infinite ETB (Only do this as a last resort or if you hate yourself)
Additionally, Mistbind Clique can be used with a sac outlet and mana to tap down opponents lands each turn to delay until you can combo. Wanderwine Prophets also forms a single card combo with eminence as long as you have mana. When Wanderwine Prophets enters, eminence triggers and creates a copy which champions the original. If this copy can attack a player unblocked, you sacrifice it to get an extra turn. This returns the original to the field, which triggers eminence again, where the copy champions the original. Then at the end of the turn, the copy exiles itself, and the original returns to the battlefield which triggers eminence. The copy then champions the original and stays on the field until you next turn because it missed the timing to exile itself. Repeat each turn to continue getting extra turns until you win or there are no players remaining who you can attack unblocked. Rogue's Passage could be used to ensure Wanderwine Prophets connects, however you would then need 13 mana to do this.
Dualcast Combos
Some of the most interesting combos in the deck involve the wonderful
Dualcaster Mage or his legendary counterpart
Naru Meha, Master Wizard. These combos come in two types: copy creature or blink. The copy creature versions do not require eminence but can be enhanced by it. First you play
Cackling Counterpart or twinflames targeting another creature. Use a dualcaster to copy it, and have the target copy the dualcaster. The dualcaster copy enters, and copies the copy spell. Repeat.
The blink version can make use of eminence and has a bit more flexibility. First the blink spell is played (Essence Flux or Ghostly Flicker). The dualcaster copies it, targeting himself with it. The blink resolves, the dualcaster enters the battlefield, and the blink spell can be copied again, providing infinite ETB. Depending on the board state, a variety of scenarios can take place.
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Eminence + {Dualcaster Mage}/Naru Meha, Master Wizard + Ghostly Flicker = Infinite Ghostly Flicker,{Hasty Tokens}, and ETBs
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Eminence + Dualcaster Mage + Essence Flux + {Mana Echoes/Ashnod's Altar}/Phyrexian Arena = Infinite Essence Flux, {Mana}, Hasty Tokens, and ETBs
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Dualcaster Mage/Naru Meha, Master Wizard + Essence Flux = Infinite ETB
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Eminence + Naru Meha, Master Wizard + Essence Flux + Mana Echoes + {Spark Double} = Infinite Essence Flux, Mana, {Hasty Tokens}, and ETBs
Note that these combo's can also be performed in response to your opponent playing a fast blink or instant or sorcery that copies a creature. Additionally, it is notable that Essence Flux can be used in conjunction with Ghostly Flicker to combo if the dualcaster is already on the field (such as after copying a tutor, allowing you to tutor for both spells and then combo at instant speed).
Auxiliary Combos and Synergy
These are additional combos or strong synergy present in the deck and comments on a few cards. There may be additional combo's not mentioned here.
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Purphoros, God of the Forge/Impact Tremors/Blasting Station = Turn infinite ETB into infinite damage.
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Mana Echoes = Turns infinite ETB into infinite colorless mana (often enables infinite tokens)
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Glen Elendra Archmage + Sage of Fables + {a sac outlet} = Mana limited noncreature counter spells and ETB, and {Infinite ETB and sac outlet procs}
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Isochron Scepter + Final Fortune + Sundial of the Infinite = Infinite Turns
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Isochron Scepter + Dramatic Reversal + 2 mana from artifacts +{Azami, Lady of Scrolls}= Infinite non land untaps, potential infinite mana, {infinite draw}
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Eminence + Timestream Navigator + Venser, Shaper Savant/Deadeye Navigator/Riptide Laboratory = Infinite turns
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Archaeomancer + Ghostly Flicker + Gilded Lotus = Infinite ETB
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Eminence + Apprentice Necromancer + Phyrexian Altar + Mana Echoes = Infinite colorless mana and ETB
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Viscera Seer = Turns infinite tokens into infinite scry
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Naban, Dean of Iteration = High potential to turn things that normally wouldn't combo into combos. Note he doesn't work with eminence unless Inalla, Archmage Ritualist is on the field
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Spark Double + Inalla, Archmage Ritualist = Profit. A lot.
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Anathemancer = Turns infinite etb of secondary creature into infinite damage
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Sundial of the Infinite = Tokens created by eminence never leave
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Inalla, Archmage Ritualist = Though you don't often need to player her, her second ability can be useful especially for securing kills or if you can't attack with infinite tokens.