HEY GUYS,THIS MY DIMIR MILL DECK!LET'S LOOK AT THE CARDS!
28SPELLS
4-Tome Scour: For 1mana it grinds 5cards.
3-Mind Sculpt: 2 mana to grind 7cards.
3-
sphinx tutelage
: Great card,it offers many combos,for example with..
3-Windfall:it's in sinergy with
sphinx tutelage
and can trigger his ability more times.
2-Brainstorm:it activates 3times
sphinx tutelage
ability and at the same times gives the opportunity to draw a card and choice our next two draws.
2-Traumatize:5mana to grind half deck...it will remove a lot of cards in combo with....
2-Haunting Echoes:Traumatizeis perfect to move a many cards from the library to the graveyard but i need Haunting Hechosto remove these cards forever from the game and also to remove all the cards with the same Name in my opponent's library.
2-Pilfered Plans:2cards for recharge my hand and 2cards less in my opponent library.
2-Psychic Strike:Total counter that grinds 2cards.
2-Essence Scatter:to counter any noisy creature.
2-Doom Blade..
1-Devastation Tide:to clean up the battlefield in extreme situations.
12CREATURES
-4Jace's Phantasm:it become easily a 5/5flying cost 1.
-3Baleful Strix:Flying,deathtouch and 1draw.
-3Hedron Crab:every land 3card..it is useful also without fetch lands.
-2Augur of Bolas: with 28spells it works great recharging our hand.
SIDEBOARD
4-Tormod's Crypt:usefull specially against reanimators and against Elixir of Immortality.
4-Crypt Incursion:usefull specially against aggro decks.
4-Wight of Precinct Six..it works great in multiplayer games.
HOW TO PLAY THE DECK
The first Step is grind as much as possible with Tome Scour and Mind Sculpt.Creatures like Fog bank and baleful strix are usefull in first rounds to block our opponents first attacks.
The second step is continue to grind the opponent's deck with Sphinx tutelage (+ shambling vent or +brainstorm or + Pilfered plans).Psichic strike,scattling essence and Doomblade are our "weapons" to block the opponent's menaces.Weight of precinct sixth and jace's Phantasm could cover our shoulders in the midrage.
We can win the game thanks to Sphinx tutelage and/or thanks to Traumatize/Haunting echos...
The deck is fast thanks tob26spells with mana cost under 2 (12 creatures)and only 5cards with cost 5..
Im open to any suggestion,thanks for reading;)