This deck is trying to get unlimited turns with Time Warp and
Panoptic Mirror
or Archaeomancer with Rite of Replication or some Boomerangs. Afterwards you just destroy the opponent with the Sphinx-Bone Wand.
This was the very first deck (!) I was building for myself and it's based upon cards I know from Duels of the Planeswalkers. My magic knowledge has since improved a lot but I think I'll keep the deck as it is for old times sake.
How to play
Generally speaking, to get unlimited or almost unlimited turns you need at least one
Time Warp (no kidding) and either of the following:
Don't be afraid to use a Time Warp as soon as possible, even if you don't have any combo-cards!
You will get a second Time Warp or an Archaeomancer to get the first one back eventually. Obviously, try to not get countered, or have mana to counter a potential counter yourself.
I even won some times without any Time Warp by just using one Sphinx-Bone Wand and a couple of Boomerangss and Counterspells. Like this you can very quickly weed through enemy creatures and/or his life, as long as you have an
Extraplanar Lens
out.
The intended use of Rite of Replication is when you have an Archaeomancer in play and a few instants/sorcerys (maybe including 1 or 2 Time Warps in the graveyard, then you can easily get them back in addition to the Rite if kicked. You easily have the mana for this on round 6 if you cast one or more
Extraplanar Lens
before. The Rite is very versatile though and it can be used to copy powerful enemy creatures which you block themselves with your Fog Banks and then use them in turn to greater effect against the enemy.
Remember that you can also use your
Panoptic Mirror
to copy a Rite of Replication or even Evacuation each turn in case you don't have a Time Warp to stall until you get one! And you can even kick the Rite with additional mana if you want, even if it's cast from the Mirror. You can also even imprint multiple spells into the mirror and choose one each round to cast! :)
Optimal play
Sideboard explanation
Against agressive decks, use the additional
Fog Bank and the Gomazoas.
Use
Shadow of Doubt
against decks that rely heavily on things like Summoner's Pact or try to spam lands.
Use Surgical Extraction against Zombie / sacrifice decks, or decks that rely on specific sorceries / instants.
Emrakul, the Aeons Torn is the contigency plan against mill decks, and with enough of
Extraplanar Lens
you actually might be able to play it. I was considering it for the maindeck at some point as an alternative win condition to the Sphinx-Bone Wand.
Most of the sideboard cards except the creatures can be imprinted into the Isochron Scepter, but
Shadow of Doubt
should probably be used in a surpise fashion.