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U/R combo deck for Kaladesh standard. The combo is to have one Whirler Virtuoso in play along with three Decoction Module effects this allows you to pay three energy to make a thopter to generate three more mana, loop this and you can make infinite thopters. I say effects because you can use one or two Panharmonicons to duplicate the Decoction trigger and if your going off at sorcery speed Saheeli can duplicate a combo piece. Also if your combination is two Decoction Module one Panharmonicon you also generate infinite energy. A nice thing about this combo is that with enough energy you can combo through instant speed removal. Say they target the Virtuoso with the energy gain on the stack if you already have three energy you can just make a thopter in response and combo off over their spell if they have anouther one all you need is three more energy to beat that one and so on until you run dry on E or they run out of removal.

Creatures:

Whirler Virtuoso- One of your main combo pieces this guy is also pretty good by himself.

Glint-Nest Crane- You need a lot of artifacts to combo off and this let's you find them while also being an effective blocker. Absolutely insane with Panharmonicon out letting you search the top eight and get two. I need to find a few more artifacts to guarantee hits but this bird is still amazing.

Hedron Crawler- Since having Panharmonicon out is such a boon to the deck its worth getting out a turn earlier.

Filigree Familiar - Foxes are my favorite animal and this might be the first constructed playable one since Eight and a Half Tails. This beauty is a ton of value and helps with the aggro match ups. With Panharmonicon down it becomes nearly impossible for aggro to get through a couple of these guys resolving.

Artifacts:

Panharmonicon- You may have noticed the trend where every card becomes insanely better if this thing is on the table and that's because this is a fundamentally broken card. The difference between having Panharmonicon and not having it is staggering and I would prioritize getting this over any other combo piece even though it's technically Modules two and three. A word of warning though, it can be very tempting to not play your cards on curve cause you'll get more value out of them after playing Panharmonicon, this is wrong. Two extra life off a Familiar won't help as much as getting it out sooner against aggro.

Decoction Module- Your other key combo piece this also gains you extra energy so you can combo through removal and let's you reuse your etb creatures after playing Panharmonicon. Its a champ in the late game when you can use extra mana to get value.

Aetherworks Marvel - You can gain a lot of extra energy with this deck and this seemed like the best way to efficiently use it, combo decks love tutors especially ones that let you cheat on mana.

Glassblower's Puzzleknot- This really helps bring the deck together, it scrys for for combo pieces gains you E and provides a late game mana sink. Needless to say Panharmonicon makes this much better letting you srcy two twice and gain 4 energy for just two mana.

Planeswalker:

Saheeli Rai- Saheeli is phenomenal in this deck. Her plus helps to find combo pieces, her minus let's you duplicate combo pieces or exploit etbs and Panharmonicon even more, if you ever ultimate her she assembles most of the combo herself but you never ult her because her minus is just to good.

Instant:

Harnessed Lightning- With all the E produced by this deck this is a great removal spell.

Unsubstantiate- This is all around good. It delays your opponents spells defends against their creatures and can be used on your own creatures to reuse etbs or protect from removal.

Land:

Aether Hub- Gaining extra energy is useful and this is pretty good color fixing, I've been debating adding in off color puzzleknots to take advantage of the extra colored mana.

Sideboard:

Ceremonious Rejection- Eldrazi have been a pretty good deck in their various forms and I figure that some version of them will prevail. Its also likely some kind of artifact deck might come out of Kaladesh best to be safe.

Elder Deep-Fiend- This deck tends to be a bit soft to control. Anguished Unmaking can kill Panharmonicons as soon as you play them, board wipes break the combo as well as clear your utility creatures out, you can lose key pieces to counters, and all that's before they side in the anti artifact package their bound to have. Elder Deep-Fiend is a beast against control, a turn three Familiar let's him come down on turn four on their upkeep to tap them down basically taking their whole turn away and giving you a big beater and one unimpeded turn. With Decoction module out you can bounce it back to your hand in response to removal and recast it later.

Galvanic Bombardment- A simple shock for more aggressive decks.

Imprisoned in the Moon- Other then thopter beats you really don't have good main deck interaction for Planeswalkers.

Negate- A solid catch all for non creature spells. I use Negate over dispell because it hits bourd wipes.

Turn Aside- Protection against all kinds of targeted remove for combo pieces.

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Top Ranked
  • Achieved #1 position overall 8 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

8 - 2 Rares

24 - 4 Uncommons

11 - 9 Commons

Cards 60
Avg. CMC 2.70
Tokens Copy Clone, Energy Reserve, Thopter 1/1 C
Folders Kaladesh standard, Decks I like, Cool Decks, Tryouts, i like, Decks to make, New Deck Ideas, Standard Ideas, Maybe, Favourites
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