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Sorcery (4)


After seeing this card; Treasonous Ogre I realized you can go infinite with Treasonous Ogre using Tamanoa and Pyrohemia If you are actually in the middle of a duel. I looked around online and could not find anywhere where this combination was listed or used in a deck. So I thought I would add it here and build it for some Casual fun.

The way it works is Tamanoa gains you life for any non-creature sources of damage you control. Treasonous Ogre lets you spend that life for red mana at a ratio of 3:1. This is a terrible ratio for getting some mana, but as long as you have those 2 creatures in play and yourself at the table, every activation of Pyrohemia will yield 3 life even if your opponent cannot be damaged by Pyrohemia. The down side is that this will destroy both Tamanoa and your Treasonous Ogre before you can win. Enter Boros Charm/Dauntless Escort/Ajani's Presence. After granting indestructibility to your creatures until end of turn, you can now go infinite with your combination on the table: Pyrohemia + Tamanoa + Treasonous Ogre . After casting Ajani's Presence or Boros Charm or sacrificing your Dauntless Escort, you then activate Pyrohemia for dealing 1 point of damage to all creatures and players. Then Tamanoa gives you at least 3 lives. Then spend those 3 lives with Treasonous Ogre's ability to get . Spend that mana on activating Pyrohemia again and repeat this process until every opponent and their creatures are dead!

One of the better things about this is that you do not need the combination to win. Repeated use of Pyrohemia by itself can win you the game as long as you have more life than your opponent. Tamanoa, Browbeat, Boros Charm and Banefire insure this is the case. 12 sources of damage or lifegain is all you need to squeeze ahead of your opponent while burning down the table.

Card Choices:

Tamanoa: One of the main ingredients for your combination. This card lets all of your burn spells gain you life and there are many cards that can take advantage of this. I did not use them in the deck but you can always add them in for more abuse of this card.
Treasonous Ogre: Another combination piece for going infinite. The ogre's Dethrone ability is a nice bonus that can grow the ogre while setting up your combination.
Pyrohemia: The last element of your combination. This is also your main source of damage in the deck. Cheap and repeatable global damage. It's only drawback is needing to keep a creature in play. That is why you use the next card.
Crimson Acolyte: This card is in the deck to insure that your win condition remains in play. Crimson Acolyte + Pyrohemia lets you keep your enchantment around as well as protect your creatures from harm until your combination can go off. Additionally, it is an amazing card vs any opposing red deck. Can be replaced by another protection from red creature or similar cards like Mother of Runes. Any creature that will keep it in play while using Pyrohemia.
Wild Cantor: Adds a small amount of ramp and mana-fix to the deck on the way to your combination. Can also serve as a speed bump.
Dauntless Escort: This card serves 2 purposes in the deck. It's main use is it's sacrifice ability allowing you to combo off and win the game. Secondly, it is a bigger body on the battlefield that is a magnet for removal due to it's ability. This may pull kill cards out of your opponent's hand allowing your real game-winners to remain in play.
Ajani's Presence: Instant speed indestructible to cement your win condition. Additionally, can be extended to more than one creature to keep your combo intact.
Boros Charm: Instant speed indestructible for all your creatures for 2 mana. And it's alternate modes could be game finishers on it's own. Amazing card in this deck.
Banefire: Is an alternate win condition if your combination gets hated out. Even without a lot of lifegain or an ogre in play, you can spend 6 mana for un-preventable and un-counterable damage. Banefire + Tamanoa + Treasonous Ogre is a nice combination as well.
Browbeat: This is in the deck to help with stalls if they happen. It also adds pressure to your opponent forcing them to decide on allowing card advantage or worsening their life total versus a burn deck. Browbeat + Tamanoa does not hurt either.

The various pain lands in the deck are to help mana fix for your win condition and their damage can be offset by Tamanoa.

For other ways to abuse Tamanoa, please check out: Tammy Go!.

Any suggestions are welcome!

NOTE: A thank you to ztheart for help with a formatting issue!

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Revision 4 See all

(4 years ago)

Date added 9 years
Last updated 4 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

28 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 62
Avg. CMC 2.79
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