MAKING SOME ADJUSTMENTS
Village Messenger
- One-drop with Haste that is almost definitely flipping as a turn-one play and is then functionally unblockable until they get a second creature down. Which may not be until T3 or 4.
Duskwatch Recruiter
- A bear with a good mana sink ability that transforms and makes our wolves cheaper. Really valuable in this deck so that we can keep drawing into threats to overrun our opponents removal.
Lambholt Pacificist- A 3/3 two-drop with a small downside. You may have to hold her back to block for a turn, but getting something with 4 power isnt too difficult, see
Vildin-Pack Alpha
, Neck Breaker
, Sage of Ancient Lore
.
Kessig Forgemaster
- A tricky to block 2-drop is nice especially since there are plenty of low toughness creatures in the format. Her flip makes this even more difficult, its nice against token strategies.
Hermit of the knatterknolls- The whole concept of this deck is after we have a solid board presence, we will never play more than one spell. So, our opponent will have to board wipe us or play two spells to flip our guys. If they do it on their turn, we have free reign and play without fear of a counter or instant speed removal. If they decide to play on our turn, then they have to pay a tax and
Vildin-Pack Alpha
and Sage of Ancient Lore
make that very inconvenient for them.
However, Im least enthusiastic about him in the deck. Hes very reactive, may even be better in an Investigate deck that doesnt care if he flips or not.
Geier Reach Bandit
- I think shes the best werewolf in the set. 3/2 Haste on one side and a persistent Moonmist on the other? Thats pretty nasty.
Breakneck Rider
- 3-drop 3/3, efficient. The other side is what were here for though, an anthem effect on attacking creatures. This gets out of hand when we can Vildin-Pack Alpha it in and
Howlpack Resurgence
can make it a nightmare.