- EDIT *
This was of course before all the bannings. This was a poor deck before that, really fell apart afterwards.
- /EDIT *
I don't know if i should drop some of the token-makers for more copters, and if i should kick out two of the just the wind for fiery temper. I also wonder if i have too many discard outlets, and not enough madness. Any thoughts or other ideas?
AKA Internalizer 300, because sparta-madness jokes. Ha.
Origins of the deck:
This a vision i had, as i tried to wrack my head around what was wrong with my red-blue "instants and sorceries" deck. while doing some analyzing, i found some parallels between its stregths, and some of the problems the vampire decktype faced. After a some thinking, i came to the conclusion that i lacked faster synergy, and that the vampire deck lacked value, so i combined the two. I went through the list of discard and madness cards, which i was pleaseantly suprised to see also came in the blue variant, and now we have this.
I have not actually played or evem made a vampire deck before this, so i took some inspiration from This is Madness
Concept:
The theme is discard and Madness. Mainly Red with Blue and Black support.
Red is for Agrro, direct damage and bulk of madness. Blue is for versitility and long-term value. Black is for vampire staples and good discard outlets.
Standard Vampires Deck staples such as Heir of Falkenrath
and Incorrigible Youths, which is all about the aggro. This serves as a deck-base for the Grixis (U/B/R) twist. They do slightly too little on their own, but does everything they need to when supplemented.
Wharf Infiltrator and Cryptbreaker
They fill the crucial gap between being able to afford the Madness cost, and not being able. If i really need some more manpower on the ground, but only have 2 mana when i discard, get a 3/2. Note that this also works on other discard outlets, not just its own. If game stalls out and i find myself with mana, they also stack with the Madness, and with each other, for triple value.
I might end up letting a few of these go for more aggressive cards.
Call the Bloodline
Serves the same function as Crypt Breaker, but is cheaper for smaller tokens. Long-game value stacks with Warf, but not with Crypt Breaker.
Just the Wind
It is not removal like Fiery Temper, but it is still tempo, and it can deal with much bigger things.
Macabre Waltz
Returns two creatures to the hand for a cheap prize, and then it has built-in discard to get them quicker out on the battlefield via madness.
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Wolf of Devil's Breach
End game. Big five CMC spells like Incorrigible Youths and Alchemist's Greeting are cast for cheap through madness, but that doesn't change their CMC, meaning five damage to a potential blocker or threat before combat, clearing the way for damage to the face.