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A casual commander deck intended for play with my playgroup. I've been wanting to make a temur commander deck for some time and went through a lot of different commanders but eventually settled on Intet, the Dreamer. When building a deck with Intet, the natural tendency is to stuff the deck full of high mana cost bombs (because who doesn't want to pay three mana to cast It That Betrays?) but if you do this you're going to end up drawing into big stuff that will take you ages before you can cast.

My strategy to get the most out of Intet without falling into this trap was to design the deck with a subtheme of casting stuff for free or cheating things into play using cards such as Champion of Rhonas and AEtherplasm.

I feel that cards like Mind's Dilation, Sunbird's Invocation, and Stolen Strategy are great options for big payoffs with Intet because they are high mana cost cards that continue to get us EVEN MORE free stuff after they hit the battlefield instead of just being one and done.

Cards with alternate costs are also excellent targets for Intet. Deep-Sea Kraken is a great example. If we draw into him we can easily cast him for his suspense cost, but if Intet hits him, we get him right away. All the powerful delve cards like Treasure Cruise and Temporal Trespass are also a must for similar reasons. If Intet hits them, great. If we draw into them, we still have a chance to cast them with delve. To help grease the skids for all of this I'm including a fair bit of ramp cards in this deck as well (because green).

Due to the nature of Intet's ability, scrying becomes a very powerful effect, so I've included some scry effects. Aqueous Form has incredible synergy with Intet because it lets us scry when he attacks and ensures he will deal damage so that his ability can be activated. Crystal Ball is also a great repeatable scry effect.

Finally, we can't ignore the fact that Intet is a great potential beater. Sword of the Animist and Blackblade Reforged capitalize on our ramping and make Intet a scary threat.

So that's basically my thought process for the deck. I have yet to actually test this with my playgroup yet but I'm looking forward to it. Suggestions welcome.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

37 - 2 Rares

16 - 1 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.71
Tokens Beast 3/3 G, Copy Clone, Dragon 5/5 R
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