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Lightning Bolt: The classic, and the pinnacle of burn spells. Three damage for 1 mana is the goal for all cards in this section.
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Lava Spike: Only sorcery speed and can only hit players, but 1 mana for three damage is always an attractive rate.
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Skewer the Critics: Sorcery speed, so no flexibility during combat like Lightning Bolt. However, spectacle is incredibly easy to trigger in a burn deck, so it's the first bolt substitution.
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Rift Bolt: Bolt on a timer. Incredibly obvious when it's being cast, but that hardly matters in a deck like this. The delay can also be used to stack more cast triggers in one turn, if that ever becomes relevant.
Bolts that didn't make the cut:
Wizard's Lightning: Is an instant, so positive there. However, there are only four wizards in the deck and both have a mana value of 2, so this can never be played on turn 1 or even 2.
Shard Volley: 1 mana bolt that requires sacrificing a land. I'm running tight on lands as is, so the most I would run is 1 or 2.
Fiery Temper: Must be discarded, so I could only play it alongside a Thrill of Possibility or would have to discard to hand size to get the madness cost. Both require me to be later in the game to get any value out of it's alternate cost.
Collateral Damage: Requires sacrificing a creature to cast. While there are scenarios where my creatures will become redundant, this card will not solve them by simply removing my creatures for three damage.