Here's to hoping that Iroas, God of Victory actually does good in the current meta.
Judge's Familiar: Now, this is a bit of a weird card in here, but also consider that there is a lot of removal in standard at the time being. Is it the best type of counter? No, but that's not the point. The point is is to push the opponent's chance of casting a removal a little, just in time for you to get your creatures out.If you both have this and Dryad Militant, the more aggressive approach is to cast Dryad Militant first, then Judge's Familiar.
Dryad Militant: Nothing much to say about this card. It's a 2/1, moving on.
Imposing Sovereign
: Now, let's annoy our opponent even more. This card shuts down haste, but also keeps some doors open for your creatures to get in with.
Precinct Captain: Very solid 2 drop. If successful enough, this could potentially feed
Desecration Demon
. Plus, it makes your field bigger.
Brimaz, King of Oreskos: I feel like I don't really need to explain him so much in detail. You get tokens for him being on the field almost. Moving on.
Iroas, God of Victory: The main win condition of the deck. This card is going to suck for opponents with only one creature on their field. This guy's power is 7, AND he's a 4 drop, AND he's indestructible. I really don't see why this guy WON'T make it tier 1.
Brave the Elements: This is both anti removal, AND a possible win condition against a mono-colored deck. Just name the color and they can't block against your creatures or remove it. The only way they'll remove is in response, but by then, it's more than likely they'll only have on removal.
Boros Charm: Anti-Removal, and possible finisher.
Spear of Heliod: This is going to make both Iroas, God of Victory and Brimaz, King of Oreskos downright unfair. If playing against a red deck, they're going to have a much more difficult time getting rid of the big cat himself.
Banishing Light: All around removal, basically Oblivion Ring.