King Minos, ruler of the Isle of Minos, prayed to the Poseidon, god of the Sea. He asked that he be gifted a dazzling white bull, one that he could sacrifice in Poseidon's honor. The bull arrived, but Minos fell in love with the overwhelming beauty of the animal and decided to keep it for himself. He decided to sacrifice a lesser bull in its place, assuming it would be good enough. One could say that Poseidon was not pleased. The dazzling animal caught the eye of Minos' wife. She fell in love with the animal completely, to the point of carnal lust, to the point of building a hollow bull sculpture she could put herself in so as to mate with the bull. The result of this monstrous union was the monstrous Minotaur, a child half human and half bull, that could not nurse as a normal child but could only devour other humans to sustain itself. Minos tried to care for his illegitimate son, hiding him deep within a giant labyrinth, and commanding that human sacrifices be given to this deep knot of moral failures. It would be up to a later hero to come and untangle it.
https://en.wikipedia.org/wiki/Minotaur
This deck isn't really built to win as much as it is built to set a mood, a temporal web that feels like wandering through a labyrinth. It's a combination of walls (labyrinths), minotaurs, and cards that can play off that primary construction. Assuming the opponent deck doesn't just cream this one, it should be interesting to play :) Play-style is situational, focusing on "adventure" rather than predictability. Minotaurs make each other more powerful, Bestial Fury makes blocking unproductive for the opponent, Cloak of Invisibility can make an unblockable attacker or be used to eliminate an opponent's creature part time (since you have plenty of walls,) Bull Whip lures creatures into your strong defense, Total War asymmetrically favors your walled defense, Minotaur Aggressor is a "kill card". Most of the focus went into making the art and thematics of the cards all go well together. Designed also to be as cheap as possible, using as many Homelands cards as possible.
I'm pretty happy with how it's turned out given all the weird constraints I was working with, but if any ideas jump out for improvements I'd be happy to hear them :)