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It's Raining Elves (1st at FNM)

Unknown Aggro BG (Golgari) Collected Company Elves

Skwarka


Sideboard


Maybeboard

Other (2)


Golgari Swarm

From their groves
They come in droves
And Death follows

The goal here is to push out elves and screw stuff up. This deck consistently puts out turns 4/5 wins. The sideboard is still under construction.

Card Breakdown

  • Mana: This category represents mt sources of mana and leans toward black for the sideboard
  • Creature Ramp: These cards help me get creature onto the field or into my hand so that I always have more to pump out
  • Just an Elf: these cards are useful but don't fit anywhere else
  • Win Conditions: these cards are how i win the game
  • Sideboard:...it's the sideboard (which needs help)
  • I stand by my decision of running 18 lands.
    • 8 Forests: They have a heiver color weight in this deck and are more lickly to be needed turn 1.
    • 6 Swamps: the other basic land
    • 4 Llanowar Wastes: I chose these as my dual land because they enter untapped and can provide the needed for Warping Wail
    • Blooming Marsh:Only running two because a tapped land can really screw you over early game
    • Urborg, Tomb of Yawgmoth:Only running one because it's not needed (but can be helpful with cards like Llanowar Wastes) and having to sac a land is worse than one being tapped.
  • Beastcaller Savant: A general mana dork elf, sure it costs and can only use the mana for creature spells, but that's okay as this deck runs 31 creatures.
  • Elvish Mystic: As this deck mmoves from standard to frontier I'm now able to include the one drop dorks.
  • Collected Company: Ah yes good ol' CoCo,This Card is great and worth the cost (though to be fair they were a guaranteed drop in a clash pack so I got a playset). There is literally two creatures it cannot hit so it's great.
  • Dwynen's Elite: When you play this if you don't have another elf out then you're having trouble running this deck. Two for the price of one is awesome.
  • Sylvan Messenger: Trample is okay, but not the reason to run this card. The reason is that sweet ablitty. There are plenty of times I've gotten four elves from it and I don't think I've ever gotten less than 2 Elves. This is great when your goal is to just flood the field with elves.
  • Elvish Visionary: This card usually replaces itself, play it, draw, play the elf you probably just drew.
  • Thornbow Archer: Usually just plays as a one-drop, but the two toughness can help against token decks and the lose life effect almost always works.
  • Nissa, Vastwood Seer  : I know, I know, *Nissa isn't just an elf.* Normally you would be correct, however in this deck she functions as a land fetcher.
  • Sylvan Advocate: It's great late game...?
  • Dwynen, Gilt-Leaf Daen: That name is a mouthful, okay so this card has a lord effect which is good and the life gain is nice, put them together and it can often bring you back from the brink of death.
  • Foul-Tongue Shriek: RUN THEM OH MY GOD THESE WIN ME SO MANY GAMES, but it is really nice to just have to swing and not care if your creatures actually even hit your opponent.
  • Might of the Masses: Also not committed to a playset of these, but with this all you normally have to do is get one creature through to end the game or bring it close anyway.
  • Shaman of the Pack: I LOVE THIS CARD, LIKE, AN UNHEALTHY AMOUNT. When you play this card it's not uncommon for your opponents to lose upwards of eight to ten life. Which is so much fun.

Please upvote, I don't know why but I love those little things

Check out the other version of this deck here:

deck-large:elvish-interlude

And please, if it's good enough for a folder it's good enough for a vote.

Help the poor starving elves.

Comments and suggestions welcome!

Suggestions

Updates Add

Okay first comment sweep and thank you all so much for your support and suggestions!

This deck took first again, but was unfortunately only in a three round game

1st Round: 2-0

I'm not really sure what to call his deck, but I think it was a W/U/G CoCo-Control...? He was running Reflector Mage and Eldrazi Displacer, but he was nowhere near fast enough

2nd Round: 2-1

G/r Ramp/Stompy First game I just wasn't getting any creatures, and he was getting plenty. Second game he got to rampy and I stampeded him. Third round he succumbed to 3 Shaman of the Pack.

3rd Round: Draw

Because of the way everything had shaked out no matter how this game went me and my opponent would have gotten 1st and 2nd respectively, so we put in a draw and screwed around. That being said in our fake games I still came out 2-0 so make of that what you will.

New Decklist

Long story short, I've decide only my non-elf creatures and given into the Advocate

Comments View Archive

Revision 4 See all

(5 years ago)

-4 Beastcaller Savant acquire
-2 Blooming Marsh acquire
-3 Collected Company acquire
-2 Duress acquire
-4 Dwynen's Elite acquire
-2 Dwynen, Gilt-Leaf Daen acquire
-4 Elvish Mystic acquire
-3 Elvish Visionary acquire
-2 Eyeblight Massacre acquire
-5 Forest acquire
-4 Foul-Tongue Shriek acquire
-4 Llanowar Wastes acquire
-4 Might of the Masses acquire
-2 Natural State acquire
-1 Nissa, Vastwood Seer  Flip acquire
-2 Ruinous Path acquire
-4 Shaman of the Pack acquire
-4 Swamp acquire
-2 Sylvan Advocate acquire
-3 Sylvan Messenger acquire
and 26 other change(s)
Top Ranked
  • Achieved #4 position overall 8 years ago
Date added 8 years
Last updated 3 years
Exclude colors WUR
Legality

This deck is Unknown legal.

Rarity (main - side)

1 - 0 Mythic Rares

18 - 2 Rares

11 - 9 Uncommons

19 - 4 Commons

Cards 60
Avg. CMC 2.12
Tokens Ashaya, the Awoken World, Eldrazi Scion 1/1 C, Elf Warrior 1/1 G
Folders green elves, standardzzzz, Ideas.., Want, Standard, Elves, wtg, green black elf, Standard, George
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