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Maybeboard


UNFINISHED!

(The inspiration for this deck is that I like the infinite combo of Exquisite Blood and Sanguine Bond, but I don't like to rely on a combo to win. So I'm building a deck that both deals damage and gains life on its own so that it functions well without the combo pieces, and even one combo piece might win you the game. It needs to be very controlling in order to allow you to win turn 5-7 once a combo piece is dropped, but aggressive enough to not go past turn 8-10 without a combo piece. It's also pretty flavorful, and not supposed to be 100% perfect, but still competitive enough to win local tourneys.)

Problems: More control or more creatures? More control ensures our combo, but more creatures provides more synergy.

Currently: Trying more on the creature plan, and due to no tokens I actually opted out of the Soul-sister plan- but perhaps soul sisters might be better cause they might be able to gain more life overall (triggering off of opponent's creatures) and can also trigger the loop without having to attack.

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Date added 6 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

0 - 1 Mythic Rares

28 - 3 Rares

8 - 4 Uncommons

0 - 1 Commons

Cards 60
Avg. CMC 2.67
Tokens Angel 4/4 W, Companion Zone
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