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First attempt at a deck like this, any help is appreciated! If you have time please checkout my other deck Dimir Calls You to Mil and let me know what you think, or share some advice to help me improve!

Drop a guttersnipe as soon as you can, drop a chimera when you have the mana to protect it, hold counter spells, burn, and other combat tricks in your hand while you swing for chimera damage, popping off a counterspell when needed to protect your creatures, and proc guttersnipe. Drop a Jace and put a clock on the game, forcing your opponent to swing at your planes walker leaving them open, or making them break out of their game plan.

Assuming good land drops to t5, need good land till at least t3

t1 land

t2 land / wait to counter / Goblin Electromancer

t3 land Guttersnipe

t4 land / wait to counter

t5 land Spellheart Chimera / wait to counter

t6 wait to counter / swing

t7 wait to counter / swing / if land available Jace, Memory Adept

subbing in control, burn, Traumatize. Catch, etc as needed.

Win by swinging, burning, or milling (mil mainly to break down their tempo)

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Revision 1 See all

(11 years ago)

+2 Azorius Charm main
+3 Counterflux main
+2 Detention Sphere main
+2 Goblin Electromancer main
+3 Magma Jet side
+1 Mizzium Mortars main
-1 Nivix Guildmage main
+1 Nykthos, Shrine to Nyx maybe
+1 Purphoros, God of the Forge main
+2 Sphinx's Revelation main
+2 Supreme Verdict main
+1 Thassa, God of the Sea main
+1 Bident of Thassa main
+2 Catch / Release main
+1 Chandra's Outrage main
-3 Chandra's Phoenix main
-1 Disperse main
-1 Dissolve main
+4 Hallowed Fountainfoil main
+1 Hammer of Purphoros main
and 36 other change(s)
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

25 - 0 Rares

12 - 0 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 3.11
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