Easy Win in izzet standard. Early game, magma jet creatures and get your scry,
Turn 1 - steam vent tapped, unless you have a swan song, then take the 2 life.Turn 2 - magma jet creatures for the scry, only magma jet player if you have no more lands in your hand so you can scry for lands.Turn 3 - DONT PLAY CHIMERA, keep mana open for counter spells... counter everything that comes at you unless its like a one drop for a shitty 1/1, if you have no late game in your hand, play your guttersnipe now.Turn 4- keep up the counters, if they have no creatures, play Ral Zarek, if they have too many creatures, anger of the gods, or keep the 4 mana open for another counter and maybe even a swan songTurn 5 - Depending on your hand you either, A) counter more if you have counters left and you have a kraken/aetherling B) if no more counters, play a chimera/sphinxTurn 6 - DONT AETHERLING UNLESS YOU CAN +1 WITH RAL ZAREK, if you can, untap a island with ral zarek so you can exile aetherling if needed. if you have a kraken play it, unless you still have more counters and an aethering, if you do, keep playing more coutnersTurn 7- Aetherling, from here on you know what to do
if creature load gets to much a good combo is double anger of the gods, or curse of swine everything then anger of the gods depending on what you have
if no more lands in hand dissolve > counter fluxif lands in hand counterflux > dissolve
you have thassa for the scry and to make chimera unblockable against other flying decks...
bident for drawing
steam augury if you need land or if you need a creature for late game
DONT ULT ON RAL ZAREK IF YOU HAVE NO CREATURES OR IF YOUR CREATURES CAN BE BLOCKED