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This is my version of Jarad, Golgari Lich Lord! This is my second favorite deck because it takes my favorite part of magic, being stupidly large creatures, and mixing it with a sweet graveyard / reanimator frame. I have spent years tuning the list to be high power deck while still including some pet cards, like the Flying Spaghetti Monster himself Emrakul, the Promised End, and it has been an absolute blast. This deck can be quite tricky to pilot and at times I have very tough decisions on the right card choice or sequencing to make the best plays. I love the challenge and how much versatility there is to the deck and how it plays.

The Basics

This is a self mill deck that hopes to use reanimation spells to gain value through the game or pull out a win condition along side Jarad, Golgari Lich Lord. Alongside ramp in the early game the deck aims to self mill with cards like Mulch, Grisly Salvage, and Winding Way. Once you have built up a graveyard you can use cards like Reanimate, Victimize, and Stitch Together to reanimate your big beefy creature much earlier then they could normally be cast. Some of these creatures include Vorinclex, Voice of Hunger, Emrakul, the Promised End, and Vilis, Broker of Blood. The deck can go either towards a more value based drawn out game plan or more of a fast combo / one shot plan.

How the Deck Wins

The deck can win in 2 ways: classic combat damage and one shotting the table using Jarad's ability. Jarad, Golgari Lich Lord has a very special ability that the deck focuses on as the win condition. This ability says Pay and sacrifice another creature: Each opponent looses life equal to the power of the sacrificed creature. This is a super cool ability and we aim to abuse it! There are a few cards in the deck that are the common targets like Lord of Extinction, Wall of Blood, Quillspike, Crackdown Construct and Phyrexian Devourer. Each of these cards require specific scenarios to be effective, but are all options in your arsenal. Lord of Extinction is best used late in the game once graveyards have filled up and life totals has started to deplete. Wall of Blood is ideally used to one shot your opponents but it requires you to have a higher life total than your opponents. You simply pay life with Wall of Blood until its power is equal to the highest life total of your opponents and sacrifice it to Jarad to wipe out your opponents. The other three are a bit more complicated.

The win condition with Quillspike requires a combo with Devoted Druid. This combo goes like: tap Devoted Druid for mana and use its ability to give it a -1/-1 counter to untap it. You then use the ability on Quillspike paying a green from the Druid to remove the -1/-1 counter on the druid to give Quillspike +3/+3. You can then retap Devoted Druid and repeat the loupe until Quillspike is an /. Once this is done you can then sacrafice Quillspike to Jarad, Golgari Lich Lord to make your opponents loose life.

The combo with Crackdown Construct focuses on his ability that says whenever an ability of an artifact is activated it gets +1/+1 until end of turn. This includes equip costs and that is how we abuse it. With the Construct, Jarad, and Lightning Greaves in play we can activate the Greaves equip cost to Jarad and then onto the Construct each time giving Crackdown Construct larger each time. We can then repeat the loupe of equipping until it is infinitely large and then sacrifice it to Jarad, Golgari Lich Lord to take out your opponents.

The easiest way to win the game in the deck and the scariest cad in the deck is Phyrexian Devourer. This is the most resilient win condition of the deck and requires no set up other than having the mana to cast and sacrifice the Devourer. Essentially with both Jarad, Golgari Lich Lord and Phyrexian Devourer in play; I can activate the ability of Phyrexian Devourer to exile the top cart of your library and to give the Devourer +X/+X where X is equal to its converted mana cost. The Devourer says when its power becomes more than 7 sacrifice it. We can get around this by activating the Devourer as the sacrifice ability is on the stack. We can continue to do this until the Devourer's power is higher than the highest opponents life total and sacrifice it to Jarad while the Devourer's own sacrifice ability is on the stack. The reason this combo is resilient is because it can continue through creature removal. If something is targeted the Devourer can just continue to activate or I can still sacrifice the Devourer on the stack before a removal spell can hit either of my creatures. Opponents can still get around the life loss from cards like Teferi's Protection, but I thought it should be noted that it is hard to deal with.

Mana Colors and Production

While updating and building the deck a common problem I would run into was difficulty with mana colors. For example, with cards like Cabal Coffers I never worried about having to much black mana but instead ensuring I had enough green mana to cast any important creatures or spells and still have enough green to activate Jarad's ability to win the game. A great add to the deck was Yavimaya, Cradle of Growth. I immediately thought of this deck as the card was spoiled and I was thrilled. While the majority of the deck is black and the land base is built to take advantage of Cabal Coffers, green is extremely important for the early game ramp along with casting and using Jarad's ability.

Card Draw and Advantage

Occasionally this deck can run low on cards in hand and overall advantage over opponents. This deck aims to use the graveyard as a second hand of sorts in attempts to gains card advantage and draw power. There are a few large draw spells and creatures in the deck like Vilis, Broker of Blood and Rishkar's Expertise. These are very good for the deck and often lead to wins, but with it only being two cards in the deck it can be hard to pull off. This deck does take tutor power very seriously with multiple tutors, but sometimes it isn't enough to keep myself in the game. This is what I am currently looking into fixing in the deck by potentially adding Necropotence and or Sylvan Library.

Bad Draws and Uneven Reanimator Package

This deck has a lot of pieces and card type categories and sometimes you just happen to draw the things you don't want or don't need. For example, you may draw into removal and self mill cards while your graveyard is full of creatures to reanimate or you could be drawing into reanimation spells with nothing in the grave to reanimate. This will occasionally happen and it is a feels bad but, as above i'm working on the card draw in the deck to help with these issues. The current best card for these issues in Underrealm Lich because he can not only self mill but also smooth out your draws.

I've included this into the description to share some of the cool interaction in the deck because these interactions are the reason I love playing this deck.

Early Fatties

I love me some big creatures and I love them more when I don't have to pay the full mana for them. Some ways to do this include the usual self mill cards on turn 2 and reanimate on turn 3, but I like getting them in faster than that. There is 2 primary ways of doing this. The first way requires an opening hand of a Swamp, Reanimate, and whatever fattie that may be worth risking a lot for. This also either requires you playing second in 1v1 or be playing in a multiplayer game. Essentially turn 1 you draw a card for turn and pass through the phases and go to discard. You discard your fattie and on your next turn you play your Reanimate and bring back the fattie in turn 2.

The next way to accomplish this is less risky and requires a black producing land, Entomb, and a reanimation spell for either one or two mana. On turn one you play an untapped black source and pass to your opponents. On the end step before yours you play entomb finding any fattie (or value piece based on your hand) of your choosing and back on your turn you play a reanimation spell and boom you are a threat!

So these plays can be risky and will almost always put a huge target on your head, but it is so satisfying and could win you the game. Some of my favorite creatures to reanimate early include Emrakul, the Promised End, Vorinclex, Voice of Hunger, Sheoldred, Whispering One, Underrleam Lich, Vilis, Broker of Blood, and It That Betrays. Yes I know some of these are very cruel especially Vorinclex, Voice of Hunger and It That Betrays, but hey ya gotta do what you gotta do. Others like Vilis, Broker of Blood and Underrealm Lich are more for value, but still make opponents very nervous.

Huge Draws

This category is brought to you by Vilis, Broker of Blood. This is a cards draw beast in the late game and also has a very special place in reanimator decks. I say this because of the two spells Reanimate and Life / Death. When you play either of these reanimation spells targeting Vilis, Broker of Blood, the way the card is worded makes you loose life after Vilis, Broker of Blood is in play. So for the low cost of one or two mana and eight life, you can get a beefy creature and draw eight cards.

You can also take this one step further if you have Underrealm Lich in play. With Lich in play those eight cards you would draw instead let you look at the top three cards eight times. Once again for that low cost you are able to essentially look at the top 24 cards of your deck and pick eight of them. This is a great way to dig through your deck looking for an answer. I have done it a few times and every time I have gotten lucky in finding the removal piece I needed to live.

Only 11 foils left to go! This will be my second fully blinged out deck and I couldn't be happier with the deck and how it looks. I am looking forward to Commander Collection black for a foil Toxic Deluge. As I approach this deck becoming fully foiled out, I am also saving up to get Jarad, Golgari Lich Lord altered to finalized the deck. Check back to see the progress or even the alter in the future!

Thank you for checking out my Jarad, Golagri Lich Lord decklist! This is my second favorite deck that I have spent a lot of time tuning to my playgroups meta and I'm very happy with its current list. It is a whole lot of fun to pilot and offers a lot of versatility in play style and strategy for all groups and power levels. I also love the challenge of piloting the deck because my normal playstyle doesn't require as much thought and options as this deck does from tutoring, placing abilities on the stack, and reanimating the best creature to further my game plan. I hope you enjoyed the deck and feel free to make suggestions and leave an upvote if you enjoyed!

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Casual

98% Competitive

Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

35 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.57
Tokens Experience Token, Pest 1/1 BG
Folders Strongest Decks
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