What you see here is my take on a "evil" multiplayer EDH golgari deck, the game plan is in short to build a steady board position by keeping everyone at bay while ramping some mana for a "ohko" finish.

The deck can play a couple of different routes.

The Birthing Pod route: This route is by far the best one to go (but not a must), it usually starts around 2-3 cmc and goes from there. The standard chain is: Bloodghast>Wood Elves>Solemn Simulacrum> Seedguide Ash >Depends on whats needed.This chain can (and should) be "broken" to deal with threats, Big Game Hunter and Acidic Slime are some examples.Cmc 6 should be picked depending on the boardstate, Kokusho, the Evening Star, Massacre Wurm, Bane of Progress and Harvester of Souls are choises you have for this.If I get cmc 7, I usually win. Mossbridge Troll with Phyrexian Dreadnought and some ress (or just Berserk) Is enought to win a game.

A "simpel" route: Play one of the card draw engines (Greater Good, Skullclamp, Necropotence etc.), get some threats is the graveyard and win by resurrecting one of the powerhouses: Lord of Extinction, Mossbridge Troll , Ulamog, the Infinite Gyre or Worldspine Wurm

The reason I dont play any mana rock is because we are playing a semi casual format where I live and I dont want to run the deck "to fast".

Im always open to new ideas and tips to make this deck better, and as all EDH decks, its never "completed" and always changing.

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Date added 10 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

51 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 101
Avg. CMC 3.69
Tokens Faerie Rogue 1/1 B, Wurm 5/5 G w/ Trample
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