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Jeskai Aggro: Post Rotation help...

Standard* Aggro RUW (Jeskai, America)

paullypocket


Sideboard


Maybeboard


Okay its a little splash of Blue... But still Jeskai. So This deck is a Jeskai Aggro/Prowess build. It sorta utilizes getting Monastery Swiftspear and Seeker of the Way early and using pump spell to trigger prowess and get as much damage as I can with them. Lets break each card down. Of course I am not at all a pro, and I would love any help I can take.


Mainboard
Creatures:
Monastery Swiftspear + Seeker of the Way : Main source of early damage. Creatures on the board on turns 1-4.
Scab-Clan Berserker : Only a 2 of because he is very situational. He's easy to kill and you can't get him out early enough to get maximum value. However vs some strats he can be pretty good. In control if you got mana to Dispell any other counters or removal, he's good to get 2 damage in and is a shock when they try to remove it and whenever they counter any other spells.
Mantis Rider : I think Mantis rider is really good, with Lightning Strike out of the format. Mantis Rider does die to Fiery Impule, assuming they get spell mastery, but that is why you drop him turn 5 or 6, when they spend all there Impulses on Seekers and Swiftspears. It dodges roast, Wild Slash, Seismic Rupture and more. The fact he is 3 mana is incredibly helpful too. Most likely he is a 2 for 1 if they double slash it.
Firemantle Mage : Love this card, Menace is just sooooo good. It helps against Control, Abzan, Mardu Dragons, Grixis Dragons, even against other aggro style decks.

Spells:
Center Soul + Feat of Resistance : Noooo God's Willing is rotating out... Well I think both of these cards are good enough to replace it. Center Soul is great for trigger prowess on its rebound and Feat of Resistance gets 1 more damage in, and that can be very impactful.
Wild Slash : Good removal, and its nice that it can hit people, however it's a sideout for Fiery Impulse in certain situations.
Sure Strike: I'm just a little salty that Titan's Strength is rotating out, this card is incomparable to it's predecessor. However Sure Strike is still a Lightning Strike and a prowess trigger, so I will take it. To an unblocked Swiftspear thats 5 damage on turn 2. First strike is actually pretty good though, it makes for a favorable trade against a siege rhino on any creature in this deck.
Artful Maneuver : Just a nice pump for low mana, and it has rebound, so i'll take it.
Anticipate : Just a wee bit of card advantage, prob switch out for a dig... wait I should switch this with dig.
Dispel : I like this card, good vs burn, control, and mirror matches/ naya prowess.
End Hostilities : Just a 1 of. Good removal, doesn't matter too much if we lose our Mantis Riders, Firemantle Mage, and Scab-Clan Berserkers because...
[Rally the Ancestors]]: Rally is just pure gas, amazing if the game is prolonged and both teams are top decking. Getting back 1-2 Mantis Riders, 1-2 Monastery Swiftspear, 1-2 Scab-Clan Berserkers. And the synergy with Firemantle Mage .

Sideboard:
Arashin Cleric: Good against aggro, it has a body and you gain life. pretty good to get back with the rally.
Deflecting Palm: Good against big Green decks, however I am not sure how well Green will be after rotation, but landfall mana ramp sounds like a possibility.
Disperse + Negate : Something to side in against control and burn. I really like Disperse to counter a counter spell but negate does something against Ugin.
End Hostilities : Board wipes
Fiery Impulse : Good vs aggro, mirror matches, Mardu Dragons.
Roast: Siege Rhino broh.
Valorous Stance : Great card, couldn't find room for a Mainboard, but I will side it in vs a Mardu dragons deck.

Maybeboard;
I actually feel like Abbot is better than Scab-Clan, but my brother bought like 50 Scabs and I really just want to use it, and I have no Abbots. But Abbot is defiantly better. I really wanted to put Chasm Guide in this deck. It synergies with Rally, but with 0 mill, discard, or just any means to get Chasm in the graveyard, it isn't worth it. He becomes wasted space in the deck, he's not worth casting because his mana cost is too high, and what is he gonna do... give all the creatures already on the board haste... Maybe there is a deck out there that will have him and rally together but not this one. Jace... I would love to add him in this deck, but I need some cuts please help, I have 1 of him and I have 0 dollars to buy more. Lithomancer's Focus is great, its half a artful maneuver, so i'll be play testing with switching them out. Tandem Tactics seems so great, but I dont know if its worth an include, what do you guys think. Soulfire Grand Master is ehh... her passively giving my spells lifelink doesn't really do much. But here ability to recast spells is amazing, but too much mana for this deck.
Hope you guys enjoyed, comment if you guys got anything to say. Peace to all Worlds and good bye.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

19 - 3 Rares

16 - 6 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.08
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