Sideboard


MAIN DECK - You can view the deck's Untapped stats . Note: while the deck has an overall 62% winrate, the latest (and final) iteration of the deck has an 88% winrate.

  • Jetmir, Nexus of Revels is the basis of this entire deck. This fat cat is my favorite card from all of Streets of New Capenna and he requires a wide board to fully take advantage of what he has to offer and we've come here, today, to meet that offer. How you ask? Here's a full breakdown of each card in the deck:

  • Rope Line Attendant is a standout when it comes to this deck and a very welcomed addition from the A-SNC addition. For you get a 2/2 creature that perpetually makes it so that our other creatures in hand enter the battlefield with an additional 1/1 creature token. We like going wide in this deck and Rope Line Attendant allows us to do that.

  • Racketeer Boss allows us to ramp by making two creatures in our hand creature a treasure token when it's cast. The body also isn't bad with a casting cost of we get a 3/2. If you have an opening hand that has both Rope Line Attendant and Racketeer Boss in it, I usually go with the Rope Line Attendant unless I don't draw into anymore land by turn 2, then I play the Racketeer Boss first.

  • Park Heights Pegasus is probably a lesser known creature outside of Limited, but for you get a 2/1 flier that draws you a card when it hits the opponent as long as two or more creatures entered the battlefield under your turn. The Rope Line Attendant almost always makes this possible, so go draw your cards on the back of your Pegasus, my fellow wizards!

  • Toren, Fist of the Angels is a creature that most likely sees little to no play because Adeline, Resplendent Cathar has twice the booty as Toren and also creates creature tokens. However, I prefer Toren here because for , sure you get a 2/2 instead of a */4, but Toren creates a 1/1 creatures EVERY TIME YOU CAST A CREATURE SPELL. Adeline only makes a 1/1 when one of your creatures attacks and you opponent almost always kills it. Flooding the board is the name of the game! Plus, the tokens that Toren makes and Toren himself have Training so they naturally get bigger.

  • Jinnie Fay, Jetmir's Second is another star in this deck, but because she's legendary we only run 2 of her much like we only run 2 Toren. For we get a 3/3 creature that allows us to turn our 1/1 creature tokens AND our treasure tokens from Racketeer Boss's perpetual effect into 2/2 hasty cats or 3/1 vigilant dogs. Jinnie Fay can gum up a board real quick and it's for this reason that she is Jetmir's second-in-command.

  • Tenacious Pup is here because for a single mana we get a 1/2 pupper that gives us a life and allows our next creature to enter the battlefield with a +1/+1 counter, a Vigilance counter, and Trample counter on it. It works great with all of our creatures but it works especially well with Park Heights Pegasus as having a 3/2 flier on turn 2 or 3 can really start putting on the pressure.

  • Intrepid Adversary is here for the lifegain, but it also allows us to pump up our board with any extra white mana and/or treasures we have lying around. It's often a prime target for removal so it works well to play it the turn before you play Jetmir if you suspect the opponent has a removal spell. And if you're wondering why we're not playing Gala Greeters in this deck, it's because we're playing this Adversary instead. I prefer it to Gala Greeters because the Adversary can pump up our creatures which can give us a fighting chance against Tasha, Unholy Archmage's +1 ability.

  • Halana and Alena, Partners is pretty much a given in most Gruul-capable decks, especially in a deck like this where we run 31 main deck creatures and with ways to boost the girlfriends' power whether it's with Tenacious Pup or an Intrepid Adversary. The Pegasus is another creature that benefits from Halana and Alena's generosity.

  • Archon of Emeria is a one-of in this main deck because the Alchemy meta is bonkers! That Jund combo deck is nuts and we need ways of dealing with it and the Archon provides us that way. Plus, it doesn't really matter that we can only play one spell per turn when each creature is entering the battlefield with an additional 1/1 creature, treasure token, or triggering Toren to make a 1/1 or Jinnie Fay to make a 2/2 cat or 3/1 dog. Archon is pretty useful in our deck.

  • Skyclave Apparition is a creature that also acts a removal spell. I prefer the spirit over Brutal Cathar   because while the werewolf can potentially exile multiple things or become a 3/3 First Striking beater during the night, the opponent gets their creatures back if they deal with whereas with the Apparition they only an Illusion token. Plus, Skyclave Apparition deals with Tasha, Unholy Archmage permanently.

  • Kabira Takedown   not only can be our 26th land in the deck, but it also acts a removal spell since our deck is all about going wide.

  • Cabaretti Revels is fucking busted. Need I say more? Okay, fine, I will. If you play this enchantment on turn three you basically get to double your board presence in a few short turns. Not to mention Halana and Alena loves Cabaretti Revels since you get an additional creature when you cast them and then they put their counters on the creature and you get to continue beating face.

  • The land base is super solid in this deck. Since fine tuning it to its latest iteration I haven't had any problems with it aside from the shuffler giving me one-land opening hands that I have to mulligan, but that's on the shuffler and not the land count since we run 25 lands (26 with Kabira Takedown).

SIDEBOARD

  • Archon of Emeria is here to fill out the full playset as it's great at stopping the Jund combo deck that uses Racketeer Boss + Cabaretti Revels + the zombie dude that ventures into the dungeon. It also stops the Ominous Traveler combo that's within the deck.

  • Divine Smite is a two-mana Instant that is perfect for the Jund combo deck as it exiles the dungeon-venturing, zombie dude, but it also exiles Diviner of Fate and Tasha, Unholy Archmage in the Esper deck that's also pretty common in the Alchemy meta. It can also randomly phase out an opponent's non-Black creature to allow you get in with the final points of damage.

  • Pithing Needle is a solid way pf shutting down Planeswalkers, particularly Tasha, but also The Wandering Emperor. Oh, and it shuts down manlands such as Hive of the Eye Tyrant.

  • Guardian of Faith is for those decks that run boardwipes like The Meathook Massacre (which, although nerfed, still sees some play out of the sideboard) and Divine Purge. If your Esper opponent is running Herald of Vengeance the Guardian of Faith will protect your creatures from its ETB effect, too.

  • Herald of Vengeance is here as a one-of for those fellow creature-heavy decks.

  • Brittle Blast can get rid of a Herald of Vengeance, a Tasha, a dungeon-crawling zombie, and it makes it so that your opponent's other creatures and planeswalkers get exiled upon dying so death triggers don't trigger.

  • Unlicensed Hearse cleans up graveyards when you need it to.

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Comments

99% Casual

Competitive

Date added 2 years
Last updated 2 years
Exclude colors UB
Legality

This deck is Alchemy legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 10 Rares

4 - 5 Uncommons

Cards 60
Avg. CMC 2.60
Tokens Cat 2/2 G w/ Haste, Citizen 1/1 GW, Dog 3/1 G, Goblin 1/1 R, Human Soldier 1/1 GW, Illusion X/X U, Treasure
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