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“Join me or die... Or join me after you're dead, that's fine too!”

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Welcome to my Dragonlord Silumgar Deck. Everyone is welcome to join!


Origin

Looking back at my other decks as well as my unused cards, I noticed that I had no deck with the Dimir color pairing yet. Later, I got inspired by other Silumgar decks for their flexibility and interactive strategy. Also, how cool is it to have an actual Elder Dragon at the helm of one of your EDH decks?

I decided to try out my own take on the opulent dragon and this is the current version. Feel free to leave a comment if you think this deck would be better with the addition of certain cards!

Deck Premise

The main strategy of the deck is simple: look at what our opponents play and then steal or copy their things that are of most value to us. This makes it so we can get crazy combinations by cherry-picking from the table, with cards like Blatant Thievery or Phyrexian Metamorph. But also from the graveyard, with cards like Sepulchral Primordial, or from our opponents libraries with cards like Bribery.

Just stealing anything at will might not be the best tactic though. Being the steal deck at the table, you have a lot of avenues for politics. You can avoid confrontations or forge alliances at pivotal times when holding a steal spell. “Not me” can be a reason for opponents to actively seek your alliance as well.

The deck can win Mcguyver style by tinkering together a combo from cards our opponents provide or just by swinging with their big beaters. If that doesn’t work, the deck’s life drain spells such as Gray Merchant of Asphodel provide a backup plan to close out the game, stealing the last remaining life from our opponents. As a last resort, there is the infinite combo of Astral Dragon + Machine God's Effigy, but the lack of tutors keeps it in check for this deck's intended power level.

Defenses

Whatever it is we steal, we want to make sure we have our defenses up; people tend not to like you much when you keep stealing their precious stuff. To that end I included some rattlesnakes and pillowfort cards, like Propaganda and No Mercy (Of course I could not pass up on Nils Hamm's wonderful Baleful Strix in my Dimir deck).

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I also added a small counter/control package leaning towards redirection. Silumgar can draw out some hate, specifically single target removal: owners like to get their stolen precious back. I want to make use of this dynamic by incorporating effects that can redirect these spells, like Redirect, also stealing my opponents removal for additional saltiness.

Another form of defense can be found in the land package. I'm running quite a few lands that can deal with Homeward Path so we can make sure that it does not stay in play for long.

Steal Options

A large part of the steal spells look for opponents graveyards for their targets. But what if there is nothing there that we want to steal? In my playgroup, everyone is playing some form of graveyard hate, so I need to help them a bit in filling or refilling their graveyard. Wheel effects like Windfall really help in this while doubling as proper draw spells.

Another way to increase our options is to make untargetable creatures targetable with Arcane Lighthouse and Detection Tower.

Intented Power Level

This deck is designed to scale well with the strength of the group. Its intent is to be fun to play and to be fun to play against in groups of different power levels. In that sense I am very happy with this deck. I can always bring it out and not cause any big feel-bads.

Category (Jank - Low - Mid - High - Competitive)

Low/Mid

Closing Thoughts

I like the idea that I can take out this deck in any situation. It's an easy pick to play first in a new setting due to the scaling. I also like it that this deck will hardly ever play out the same way twice, making it fun to play on the long term.

Thanks for stopping by. Feel free to leave a comment or to upvote the deck if you liked it!

Upvote & Support This Deck!

GL & HF

Beebles

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Suggestions

Updates Add

  • Added Arcane Signet to this deck. Another nice 2-mana rock that helps to get into the game.
  • Castle Locthwain and Castle Vantress both provide some incidental value here without much of a drawback.
  • Also adding Mirrormade to this deck. Being able to copy one of two permanent types for 3 mana is a good deal. It reminds me a bit of Phyrexian Metamorph in that regard.

Comments

Revision 90 See all

(4 months ago)

+1 Hydroelectric Specimen  Flip main
+1 Modify Memory main
+1 Visions of Dread main
Top Ranked
Date added 6 years
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

64 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.61
Tokens Copy Clone, The Monarch, Vizier of Many Faces 0/0 W
Folders Deck Ideas, EDH, References, Reference decks, Interesting stuff, 2_Chaotic Night-Ruiners, EDH SOBRAS, Net Deck!
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