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Journey to the Oracle starring Rograkh

Commander / EDH RUG (Temur) Spellslinger Storm

klaudiohmm


Maybeboard


Did some changes recently, maybe one or other card mentioned isn't inside the deck anymore, but the essentials remains the same.

Thrasios/Rograkh EDH. The main objective of this deck is to cheat a Jadzi, Oracle of Arcavios   onto the battlefield through Polymorph effects targeting Rograkh. From this step, we will cast a lot of spells with Jadzi, Storming off and winning the game.

Rograkh, Son of Rohgahh costs 0, freely increase our Storm count and is a great target for Polymorph effects. Thrasios, Triton Hero has a low cost and can sink our mana with a good effect. This deck has cards that become more powerful when we cast our commanders multiple times like the Storm cycle from C19 (e.g. Genesis Storm, Fury Storm and Echo Storm) and cards that are free when we control a commander (e.g. Fierce Guardianship and Deflecting Swat).

The other option of commander for this deck is Kydele, Chosen of Kruphix instead of Thrasios, Triton Hero, but I think that Thrasios is better.

  • We only use Jadzi, Oracle of Arcavios   as creature inside the 99. I want to guaranteed hit it with Polymorph spells.

  • I've included some artifact lands inside this deck, so we can tutor them with Fabricate or copy them with Echo Storm.

  • I've included some modal double-faced cards that we can cast with Jadzi or play their other sides if needed.

Jadzi, Oracle of Arcavios   is a powerful creature printed in recent set, Strixhaven, that has an ability that will trigger A LOT of times with instant and sorcery spells (even spells with Storm), letting us cast spell after spell after spell.

I want to hit Jadzi with any Polymorph effect and for this it's the only creature inside the 99.

I think that it can be a fun Storm deck (at least for the player using it), with a new and unusual approach for Storm strategies. The Jadzi loops aren't infinite and we need to restart when we, eventually, hit a land instead of an instant and sorcery. In that case, we need to cast another instant and sorcery to restart the triggers.

The Storm strategy in this deck has some uncertainty (and I think that, even if we optimize the deck, it's still uncertain), which gives a certain thrill to the pilot.

For my deckbuilding perspective, I (still) have a lot of fun trying to plan, simulate and optimize the Jadzi loops and what cards use in this deck (and I'm still making changes to make this deck better).

I think that this deck may be hard to pilot and its strategies are fragile. Jadzi can be dealt with removals in the early game (well, we can bounce it back, but it will take some time to recast it). Even if we ramp, it will probably take two or more turns to recast it.

There is other downside to this deck: when our strategy works and our loops is somewhat established, we will be playing alone. It can be very frustrating to other players on the table, which will be sitting looking for this deck's pilot trying to figure out how to keep the spellslinging going. I'm trying to mitigate this including more direct and fast win conditions when our Storm strategy begins, like Sentinel Tower.

Maybe this deck isn't even near of something that could be called competitive. Maybe other Storm strategies are more resilient, efficient and fast.

Maybe you're thinking why I'm not using Jadzi as a commander. The reason for that is because it doesn't have R identity, and R is a very powerful color for Storm decks, generating mana through rituals, recasting cards on the graveyard (e.g. Past in Flames or Mizzix's Mastery) and let us use Izzet/Prismari spells.

Gameplan

In the early game, we want to:

  • In our first turn, we often will crack a fetch to get Ketria Triome. It enters tapped, but we probably won't do anything in our first turn anyway.

  • In our second turn, we will probably cast Thrasios, Triton Hero. We want to cast Thrasios early on the game because we use spells that become free when we control a commander, so cast it, even if we don't ever use its ability, is still a good decision. Otherwise, we should cast ramp spells like Three Visits or Nature's Lore. If we want to dig our deck looking for a Polymorph spell, we may want to cast spells like Impulse or Brainstorm.

  • Ideally, we want to have on turn four: a) a protection spell (e.g. counter, redirection) and a Polymorph spell. On previous turns, we try to set this scenario. If we ramp before, maybe we can cheat our big creatures on turn three. For the sake of protection, we will cast Rograkh only on the turn that we will Polymorph it. If you're afraid of counterspells, maybe that's the case of cast it before.

This deck has a lot of heavy spells that has some function early on the game. Here are the cases:

  • Boon of the Wish-Giver: we can cycle it for only .

  • We can discard Creative Outburst and Magma Opus to generate a Treasure.

  • If we draw a modal double-faced card from Zendikar Rising, we can play them as lands. I've reduced the number of lands of this deck because of these cards. They can be cast for only 1 mana with Jadzi, so they're very interesting.

We can cast those spells from our graveyard with Mizzix's Mastery (still in the maybeboard), so it's a good strategy to discard them.

  • In our third turn, if we ramped, we can try to cast a Polymorph spell to cheat Jadzi. But often we will use our third turn to sculpt our hand for execute the Polymorph plan on the next turn.

First, we have to protect it. Our free redirection spells can be used if Thrasios was cast before and is still onto the battlefield. When we start our turn with it onto the battlefield. These spells are:

  • Deflecting Swat can redirect removals to other possible targets, saving Jadzi while dealing with another threat on the table.

  • Fierce Guardianship can help us deal with removals but also with other threats and powerful spells from our opponents.

  • Flusterstorm isn't free, but it's a cheap spell that can save Jadzi from instants and sorceries. It has Storm, so is hard to counter (if our opponents counter the original spell, the copies maybe deal with the situation).

  • Force of Will is another way of protecting Jadzi without paying any mana.

For this role, we have:

  • Brass's Bounty generates a lot of Treasures we can use to cast spells. Other benefit of this card is that Treasures generates mana of any color, so we can generate the colors we need and when we need. If we don't want to use them in the same turn they're generated, we can use on other turns.

  • Growth Spasm ramps a land, but the Eldrazi it generates can be sacrificed for and we can use this mana for another Jadzi trigger later.

  • Nature's Lore, Three Visits, Search for Tomorrow, Skyshroud Claim and Harrow ramps untapped lands. This untapped land can generate mana to an instant or sorcery spell or pay Jadzi's triggered ability cost.

  • Pirate's Pillage forces us to discard a card when we cast it, but it draw us two cards and generate two Treasures that can be used to cast spells or pay Jadzi's triggered ability cost.

  • Pore Over the Pages draws cards but it untaps two lands, making them able to generate mana to cast spells or pay Jadzi's triggered ability cost later.

  • Rude Awakening untaps all of our lands. If there're untapped lands when we cast this spell, we can float mana before it resolves.

  • Manamorphose acts this way when we cast it with Jadzi's ability and has the bonus of being a mana fixer.

  • Early Harvest untaps all of our basic lands. This deck has a lot of them, so this card is great.

  • Frantic Search provides us a card selection and untaps two lands. We can use this lands to generate mana for future strategies.

  • Prismari Command has good modes and one of them generates a Treasure token.

  • Snap can bounce a creature but it untaps two lands. We can use these lands later on the turn.

  • Spell Swindle can be used to cast one of our own spells to generate Treasure for future Jadzi loops.

  • Turnabout can untap all of our lands (or, in rare cases, our artifacts).

  • Teferi, Temporal Archmage has a mode that allows us to untap up to four permanents (that can be lands or artifacts).

  • Scroll Rack can rearrange the top of our library, setting for Jadzi's future triggers.

  • Echo Storm can copy any of our Artifact Lands or mana rocks on the battlefield, acting as a ramp piece.

  • Fabricate is a way to get Mana Crypt or Sol Ring.

  • Chromatic Orrery provides us color fixing and ramp on the same artifact.

For the second criteria, we have:

  • Boon of the Wish-Giver draws us a lot of cards while may be cycled if needed.

  • Pirate's Pillage draws cards while generating Treasure tokens to cast spells or pay Jadzi's triggered ability later on the turn.

  • Pore Over the Pages draws a lot of cards while untapping two lands.

  • Preordain lets us rearrange the top of our library, setting it for future Jadzi's triggers.

  • Brainstorm draws us cards while letting us put cards from our hand on the top of our library, setting for future Jadzi's triggers.

  • Invert / Invent provides us card selection, letting us get an instant and a sorcery from our library.

  • Magma Opus has a lot of effects, between them is a card advantage effect.

  • Mystical Tutor gets any instant or sorcery spell inside our deck and put it onto the top of it, setting for Jadzi's triggered ability later.

  • Radical Idea draws one card but we can cast it from our graveyard, restarting Jadzi's triggers. For jump-start cost, we can discard a useless card in our hand.

  • Silundi Vision   has a great card selection effect. If needed, we can play it as a land.

  • Valakut Awakening   lets us put bad cards on the bottom of our library while allows us to draw a lot of cards. If needed, we can play it as a land.

  • Mystic Confluence allows us to draw cards while using other effects (counter and bounce modes) if needed.

We use a lot of cards that doesn't generate mana or doesn't draws us a lot of cards, but are very important for our gameplan.

  • Creative Outburst has card selection that is useful for future actions.

  • Flusterstorm can generate a lot of Jadzi triggers through its Storm.

  • Fury Storm copies any spell on the stack (probably we will have many when Jadzi is on the field) a lot of times.

  • Invert / Invent lets us pick the spells needed in the situation we're in.

  • Izzet Charm provides us card selection.

  • Narset's Reversal copies one of the spells on the stack while letting us get it back for recast later.

  • Noxious Revival let us pick a card in our graveyard and put it back on top, allowing us to recast later with Jadzi.

  • Dream Cache draws us cards and help us setting the top of our library for future Jadzi loops.

  • Fabricate can grab Scroll Rack which is very powerful with Jadzi.

  • Fiery Confluence can wipe small creatures, deal damage to our opponents while can also target artifacts to destroy them.

  • Jace, the Mind Sculptor can bounce back a dangerous creature or helps us setting the top of our library for future actions.

We can win the game casting a lot of spells and finishing with various copies of Ignite Memories or Sentinel Tower's triggers.

We can try to target our opponents with Sentinel Tower's triggers, but it is a lot more difficult to win through this method without Jadzi. I'm still thinking of another wincons this deck should have.

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Casual

98% Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

42 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Beast 3/3 G, Copy Clone, Eldrazi Spawn 0/1 C, Emblem Teferi, Temporal Archmage, Treasure
Folders Cool Decks that Inspire Me
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