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Jund Control [Kaladesh]

Standard BRG (Jund)

CattCaller


Sideboard


Maybeboard

Creature (1)


My personal Jund Control Deck I've put together with experimentation from the day 1 of Full Spoiler of Kaladesh to now.

It's got a 70% win rate, only having trouble against decks that are 20 counter spells, 10 draw spells, 5 planeswalkers/creatures. Not in those exact numbers but you get the idea.

The deck works towards keeping the board clear with plentiful removal, drawing some cards up and then using powerful cards like Gonti, Lord of Luxury for the attrition and deathtouch. This card can wreck players stumbling on lands or trying to draw their spells.

Goblin Dark-Dwellers for the recursion on the plethora of 3 cmc spells we have in the deck. Mainly for removal and some lifegain/recursion.

Scrapheap Scrounger for the early aggro if needed and then a late game finisher as it gets around spot removal very easily with it's return ability.

Arborback Stomper for the late game life gain and having a trample threat to deal with chump blockers and put a fast clock on our opponent. By the time this card comes down, the opponent is usually under 10 life and only 2 attacks away from death, sometimes even a single swing.

Devour in Flames is a card that has had a lot of great results for me. I've used it to completely clear out planeswalkers and have used it to kill 4+ toughness creatures such as Mindwrack Demon, Flipped Avacyn, Ishkanah after she's blocked something. But mostly to wipe planeswalkers from the field. The return a land to my hand isn't that much of an issue as if I'm looking to cast another spell and have either missed a land drop or don't have a land in hand to play, the bounced land that is tapped for mana is replayed to give me another untapped source of mana that turn.

There have been instances where I've cast Devour in Flames with 5 lands in play, followed up by replaying the Mountain I picked up and then casting Unlicensed Disintegration to clear their board of their creature and their planeswalkers, while dealing 3 damage to their life total occasionally.

Versatile lines of play is what this deck has given me countless times and the only times it comes up short is when there's mana flood or mana starve which rarely happens. I have yet to hit anywhere under 2nd place at FNM and coming in second place on Gameday, only losing out to Jeskai control, that had more than 12 counterspells in the deck.

Against B/G delirium I've had decent results. The only games I've lost against that deck are games where I've been mana flooded, drawing up to 5 turns in a row without anything in between. Aside from that, Aetherworks decks have been an interesting lot to deal with. There will be games where their hands are ripped apart with my transgress the mind on their marvels and Eldrazi they'll have in their hand. Harsh Scrutiny on turn 1 has been crippling when I've taken away their Servants.

The sideboard is what it is right now only because of my local meta. There is room for much more improvement in this aspect of the deck.

I only have the 1 Chandra and the 1 Nissa, I'm in the works of getting a Liliana, but I have not had any sort of situation where I've thought "Gosh I wish I had a Liliana right now".

Open to any suggestions and advice! This is a deck in progress, I want to have this deck win consistently enough to where I only have a couple upgrades once Aether Revolt comes out.

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Went to a Sunday Standard tournament with the deck today for it's first field test. Did very well. Came in Second place only losing out to Bant Aggro in the final round.

Round 1 - Red/Green Aggro - 2 games win. This matchup was very easy as I was able to keep the board clear all throughout the 2 games played. He was slow on drawing some of his bigger threats in Bristling Hydra and by the time he did draw it, I was already hitting him with lands from a Nissa, Vital Force

Round 2 - Blue/Black Colossus Affinity - 2 Games win. This one was a tricky one as game one my opponent was able to curve out very well but by the time he was able to cast his Metalwork Colossus I had a grip full of removal and plenty of lands to tap. Game 2 ended very quickly as I boarded out my Devour in Flames and put in Oviya Pashiri, Sage Lifecrafter and was able to swarm him while keeping his artifact count low using Appetite for the Unnatural which I boarded in after taking out Arborback Stomper and Nissa, Vital Force.

Round 3 - Bant Aggro - 1 Game win - 2 Games lost. This was a tough matchup from the get go. My Opponent curved a turn two Servant of the Conduit into a turn 3 Bristling Hydra and I was dead on board in 4 more turns. Unable to deal with the Bristling Hydra as he kept playing Aether Hub and attacking in with his Bristling Hydra, I played too conservative with my removal, waiting for him to use the hydra's ability but before I realised, he had enough energy to activate it twice, then a third time. Game 2 was simply easy compared to the first, as I was able to be on the play and systematically picked his hand apart with Trangress hitting Tamiyo, Field Researcher, Harsh Scrutiny hitting Avacyn, And Another Harsh Scrutiny I played turn 1 to take his Servant of the Conduit. Game 3 was a mess for both of us as we both flooded out on lands. He was left empty handed and I had just lands in hand after a bout of creatures and removal tradeoff. I drew into a transgress and cast it, only to have my opponent flash in Avacyn and then the following turn, he drew into a servant of the conduit, attacked with Avacyn. The life totals were him at 7 and myself at 5. Hoping to draw any sort of removal for the avacyn, I was disappointed with land draw number 8 and conceded.

Was a fun day. First time taking the deck to an actual tournament and the field was diverse enough for me to say that the deck performed well.

Stay Tuned for more updates from FNM!

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Date added 7 years
Last updated 7 years
Exclude colors WU
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

21 - 5 Rares

18 - 5 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.78
Tokens Construct X/X C, Dragon 5/5 R, Emblem Chandra, Torch of Defiance, Emblem Nissa, Vital Force, Energy Reserve, Servo 1/1 C
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