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Another stab at Jund during Theros Standard. My first attempt was based around a gimmicky card, Underworld Cerberus, and ultimately it didn't do what I wanted it to. This time around I hope I fixed some things; it has more removal, more meaningful creatures and a metric buttload of hand disruption in control matchups. I'd appreciate any suggestions, budget kept in mind would be appreciated.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 3 Mythic Rares

36 - 7 Rares

4 - 2 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 3.19
Tokens Satyr 2/2 GR
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